約 6,613,620 件
https://w.atwiki.jp/deadspace_3/pages/44.html
Compact Telemetry Spike Rivet Gun Rivet Gun 釘を発射するセミオートリベットガン。 プラズマカッターより僅かに威力が高く、ファイアレートと装弾数の多さに優れる。 Compact Frameの武器ではダントツに総火力が高く、弾薬効率がいいのが特徴。 点照準が苦でなければこちらを使うのがお勧め。 専用のLowerパーツを付けることで使えるセカンダリは、Extraction仕様ではなく2の物である。 プライマリ射撃後にセカンダリを使うことで最後に撃った弾丸から跳弾及び電撃を放射する。 Electrocution Moduleを使えるプライマリとしては、最も燃費が良く使いやすいのでこれをメインにした戦術を組み立てるのも有り。 Frame Tool + Tip Compact Frame + Telemetry Spike + Default Tip Range Mid Accuracy Medium DMG ■■■■■■■■ RLD ■■■■■■■■■■■■■ CLP ■■■■■■■■■■■■■ SPD ■■■■■■■■■■ Electrocution Module Upper時のみLowerに装着可。 プライマリを撃った後に、その撃った弾から一定時間電撃を放射する。 電撃は持続的な範囲攻撃で、プレイヤーが電撃の範囲にいても感電しないので安全かつ強力。 武器ステータスは表示されないが、威力はトップクラスに高く、弾数消費もプラズマカッター1発と同じという破格の使いやすさを誇る。 アップグレードで威力を最大まで上げれば難易度インポッシブルのAlien Necromorphが2回の電撃で絶命するレベルにまで強くなる。 これは同じく威力を最大まで上げたSeeker RifleやContact Beamに匹敵する威力。 もちろんその他の敵は例外なく一撃死である。 アタッチメントのExplosion Amplifierで電撃の範囲をさらに広げることが可能なので、これを主軸にするなら是非付けたい。 Snow BeastやGuardian、Tentaclesと言った触手系、幻影世界のMakerやその他ダメージを与えて破壊する建造物には電撃の効果がなく、 崖登り及び下りの最中は発動すら出来ないのでそこだけはプライマリや他の武器で対処する必要がある。 Explosive Module Upper時のみLowerに装着可。 プライマリを撃った後に、その撃った弾を爆発させ跳弾させる。 跳弾そのものに当たり判定は無く、最後に撃った杭から一定範囲内の敵全てにダメージを与える仕様となっている。 爆発より多少範囲が狭いものの、威力は同等以上に高い。 しかしながら威力、燃費、攻撃範囲と何から何までElectrocution Moduleに大きく劣るので拘りが無い限りは使う必要が無いModule。 一応前作品のRivet Gunのセカンダリがこれに当たるので縛りやロールプレイしたい方は。 Co-opでExplosive Moduleの跳弾をばら撒いたらセーフティーガードがついてても味方に当たりました。威力はそこまで無いようですが、やはり跳弾そのものにも当たり判定はあるのではないでしょうか? - 名無しさん 2014-07-12 06 42 07 Electrocution Modulewo - 名無しさん 2018-02-04 18 27 47 Electrocution Moduleを手に入れてからはほぼこれだけでいける。強武器 - 名無しさん 2018-02-04 18 27 58 イージーシューターの自分でも使ったら負けと思ってしまうくらい強い。欠点はゼロ距離奇襲されると電撃が間に合わないことがあるのでお供にフォースガン、グレラン、ボーラカッターがおすすめ。 - 名無しさん (2021-01-16 12 14 26) 名前
https://w.atwiki.jp/vocalive/pages/27.html
このページ名(Name of this Page)→【ライブ技術一覧/2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert】 Technology for the Vocaloid Handmade Live Concert and Event ライブ技術一覧 メニューMENU 1各自で研究開発中の投影ボードとスクリーンの一部 2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert 3将来応用可能なライブ関連技術及び研究 Research and Development for Future Mascot and Vocaloid Development マスコットキャラ及びボーカロイドの作成と育成 ギミック Gimmick of Live Concert コンテスト Contest スクリーンに投影可能なテスト素材動画 Videos for Testing メンバー募集案内 Member Request ライブ録画技術 Video Recording Technique 動画作成のコツとMMD [Tips for Making Video & MMD]+MEMO 参考文献 References 各自で研究開発中のKinectと遠隔操作等の一部 Remote Control & Kinect 各自で研究開発中の同期システム Synchronization System 技術関係のMEMO 技術関係のMEMO2 perm 過去のライブの反省会等の一部 過去のライブの反省会等の一部 MEMO 配信と動画up技術 Streaming and Uploading Tech of Video 2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert ライブ技術一覧/2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert Project MMD Live and 39diyMMDConcert TECH/Oversea/Project MMD Live+39diyMMDConcert USA Life-Size Miku Performs Koi Suru VOC@LOID in My House! (等身大のミクさんが家にやって来た!) (等身大のミクさんが、家に来て恋するVOC@LOIDを歌ってくれた!) http //www.youtube.com/watch?v=eL36nf26djo Screen (スクリーンの作り方)? a large scrim mesh is suspended across a metal pipe (大きなスクリムメッシュを、金属パイプの枠に張った) material of scrim 素材は? Mesh number # or Mesh size ? exact product number of scrim mesh ? a full-horizontal-range-life-size-projection system Projection from rear (背面からのプロジェクター投影) Credits Song Koi Suru VOC@LOID CG Model Animation SEGA Animation source ripped, cropped, converted, positioned, tweaked, adjusted, exported, uploaded, and sent by xtokashx (A BIG THANK YOU TO YOU! if you are reading this) Animation from the MikuNoPolis Blu-ray disc credits ~ you knew I would do something with it, but did you expect this ;) Inspired by the video from AOKI_KC (ミクさん召喚対決!ディラッドスクリーン vs アミッド・スクリーン) http //www.youtube.com/watch?v=ZCYJu7KSqQM Scrim by www.mosquitocurtains.com scrim(スクリム)の意味 1 綿または亜麻の目の粗いカーテン用織物.家具の裏張り・カーテン用など、(スクリム ) 2 (米)演劇紗幕(しゃまく)、(舞台で用いる)紗(しや)の(背景)幕。 Mosquito Curtains http //www.youtube.com/watch?v=MnfoF_97ad8 http //www.mosquitocurtains.com/1-screen-porch-learn/1-intro-screen-porch-DVI.html Mesh Fabric Comparison Table Reference VOC@LOID In Love - 2011 MIKUNOPOLIS in Los Angeles End Credits http //www.youtube.com/watch?v=ieym3n6av5g Project MMD Live (PV) http //projectmmdlive.webs.com/ MMD LIVE by 39diyMMDConcert The Original Holographic VOCALOID Concert in Miniature http //39diymmdconcert.webs.com/ YouTube Channel 39diyMMDConcert http //www.youtube.com/user/39diyMMDConcert "MMD LIVE" is a homemade project that attempts to recreate the feel of a live VOCALOID concert on a small scale. Using holographic-illusion (Pepper s Ghost) technology, MMD models appear to move in 3D space on a miniature stage without the need for a projector. 日本語翻訳 (Japanese Translation) Project MMD Live, AniMiku and Life-Size Miku Performance アメリカ人学生が製作した3D映写システム「MMD LIVE」が力作すぐる件 http //vocaloid.blog120.fc2.com/blog-entry-10653.html ミクノポリスの3Dミクさんを自宅で再現した動画が凄い http //otanews.livedoor.biz/archives/51852063.html Vocalekt Visions LIVE/海外/Vocaloid Concerts of Vocalekt Visions Please find the separate page for Synthesized Reality Productions SRP in this Wiki. LIVE/海外/Vocaloid Concerts of Synthesized Reality Productions SRP [AOD] [Hatsune Miku Animation Concert] Vocalekt Visions @ Anime on Display 2012 WVD01 AniMiku http //www.youtube.com/watch?v=uIpT1kRSmPo Vocaloid MMD Live starts after 20min. Vocalekt Visions after 34min, Staff introduction around 48min Vocalekt Visions is the most active western VOCALOID producer team in USA. http //www.vocalektvisions.com/ Vocalekt Visions’ News http //web.me.com/tempo_p/Vocalekt_Visions/News/News.html Message http //web.me.com/tempo_p/Vocalekt_Visions/Message.html 主催のVocalekt Visionsから協力スタッフ等を募集 http //web.me.com/tempo_p/Vocalekt_Visions/Message.html Parallel World [Hatsune Miku] [Kagamine Rin] [Gumi] [SF-A2 Miki] [Original Vocaloid Song] http //www.youtube.com/watch?feature=player_embedded v=yXcdMWAHM7Y 藤本健の“DTMステーション” ボカロ曲をアメリカとルーマニアで合作するVOCALECT VISIONS http //www.dtmstation.com/archives/51859052.html English Article Vocalekt Visions http //www.mikustar.com/Vocalekt_Visions.html Vocalekt Visions at Anime LA 2012 (sound fixed) http //www.youtube.com/watch?v=hklEpmiRIN8 http //www.youtube.com/watch?v=tlpfusmbAvo (Original Recording ?) Songs presented 1) "Bring back your smile" - Gumi and Gakupo (motion under development) 2) "Overseas Travel" - Gumi 3) "Lemon Ice Bar" - Miku 4) "Headline Love" - Sweet Ann and Big Al (Koda-P) Vocalekt Visions presents Hatsune Miku and other Vocaloids at Anime LA on 2012-01-08. Vocalekt Visions is the largest western Vocaloid music-producing company and is quickly rising in popularity among western Vocaloid fans. With numerous connections to other Vocaloid professionals, Vocalekt Visions plans to expand its presence by producing fan-made Vocaloid concerts outside of Japan. Hear from host Holo the Wise, special guest Koda-P - the famous Engloid producer, and Tempo-P of Vocalekt Visions. Please visit their website for more original Vocaloid songs, and be sure to like and subscribe Vocalekt Visions! Credits 39diyMMDConcert (Shinji) film team Vocalekt Visions - neutrinoP and Tempo-P - http //www.vocalektvisions.com Host - Holo the Wise (James) Special Guest - Koda-P Animation AniMiku (Re VB) http //animiku.net MMD Animations by 1FNPony Dregorin Keeprefrigeratedful Raiku-P Choreographies by Myokuju Holo the Wise Yukie Dong Original video http //www.youtube.com/watch?v=tlpfusmbAvo ENJOY ^^ Materials to make Screen? 13 10secのところで、やや茶色い布が少し見える 映りこみなし。シーツ,。背面投影 neutrinoP s Vocaloid channel http //www.youtube.com/user/neutrino006 Vocalekt Visions official channel - Tempo-P and neutrinoP http //www.youtube.com/user/TempRecord/featured http //www.youtube.com/user/TempRecord/playlists Vocalekt Visions songs http //www.youtube.com/playlist?list=PL0B7F4958AAC860DA LA手作りライブの、左側の出演者のTempo-Pさんは 自分たちで作曲して投影ライブやってたらしい 【レモンアイスバー】ミクオリジナル曲 【初音ミク】 Tempo-P (Vocalekt Visions) http //www.nicovideo.jp/watch/sm14987729 (詳細リンク集有) http //www.youtube.com/watch?v=sLQWs7zFL8Y Lemon Ice Bar at PMX 2011 http //www.youtube.com/watch?v=sDWa-aU0XKc Tempo-P USA s vocaloid user in LA 30min http //www.youtube.com/user/TempRecord Amazon Tuned in the West Tempo-P NeutrinoP Anime Los Angeles Band Schedule 2012 http //www.animelosangeles.org/wp/2011/concerts-2/ Anime Los Angeles (紹介 日本語訳) http //www.bunkaextend.com/ala12_01.html Synthesized Reality Productions (SRP) Please find the separate page for Vocalekt Visions in this Wiki. LIVE/海外/Vocaloid Concerts of Vocalekt Visions Authorized FAN MADE SRP VOCALOID Concert at KamiCon 2014 http //www.youtube.com/watch?v=saCch6DjIOo Synthesized Reality Productions (SRP) http //synthreality.com/ http //synthreality.com/about/ [After Tempo left Vocalekt Visions, Wolf Neve set out to find a new group wanting to focus on live VOCALOID shows. Now, with NeutrinoP, Alfred, EmpathP, Apparatus and RuchiiP, the team has one goal – to keep the bar set high and try to put on the best show possible. Our dream is to make live concerts for VOCALOID all over the world. With us and all of you, we can make this dream come true!] Recent Events Lists http //synthreality.com/shows/ Miku USA http //vocaloidotaku.net/index.php?/topic/21866-animiku-and-mikusa-release/ AniMiku A VOCALOID Concert Animation System Designed and Coded by Re VB (ページ作成中) http //www.animiku.net/ Download AniMiku http //www.animiku.net/cms/download-animiku AniMiku Exhibition http //animiku.com/cms/exhibition http //www.animiku.net/cms/node/3 http //animiku.com/cms/tools AniMiku Non-Exhibition AniMiku Exhibition AniMiku blog (from New York) http //www.animiku.net/cms/blog-2/ AniMiku VOCALOID Concert Live at Tora-Con 2013 http //www.youtube.com/watch?v=fB9hWyaEkGc Blog-AniMiku and Vocalekt Visions at AnimeLA 2012 http //www.animiku.net/cms/blog-2/animiku-and-vocalekt-visions-at-animela-2012/ AniMiku - VOCALOID Concert Animation System Software Overview Demonstration http //www.youtube.com/watch?v=fIkZBY90n8o New AniMiku Version 3.9 Release Beta Preview http //www.youtube.com/watch?v=okPvBMF3BRA 「Feature Explanation Controllable lighting effects You would be able to control the light s position, color, and brightness Light Source/Glow Mode Parts of the model can be configured to be light sources or to glow. This way, when the main virtual light is dimmed or turned off, these parts of the model will stay lit (for example, the lights on Miku s armbands and skirts). This effect was used in the 39 s concerts. Animated Textures You would be able to load the model in an editor, and load multiple images that will act as frames for the animation (similar to an animated GIF, except higher quality), set the frame delay, and these textures will be animated by the renderer in real-time Transition Effects Currently the transition effect is a fade in or out. Possibly in the future I may add other effects Soft Shadows/Self Shadow The program will render realistic shadows on the model, improving the 3D effect」 AniMiku and MikUSA Release AniMiku - Hatsune Miku Full Scale Holographic Performance of 1/6! http //www.youtube.com/watch?v=k-WgZQgzWx0 AniMiku Live Hatsune Miku Concert at Tora-Con 2012 Official Video http //www.youtube.com/watch?v=9F2c4YrvzQs AniMiku Live Concert at Tora-Con Mascot Development of AniMiku "Ani-Chan" (マスコットキャラの作成と育成) http //akiglancy.deviantart.com/art/Ani-chan-369093012 Mascot of Animiku made by Aki Glancy http //akiglancy.deviantart.com/ MMD Development of "Ani-Chan" Model MMD Ani-Chan Release Mascot of Animiku MMD made by Digitrevx. http //digitrevx.deviantart.com/ imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //digitrevx.deviantart.com/art/MMD-Ani-Chan-Release-Mascot-of-Animiku-386682659?q=gallery%3ADigitrevx%2F42498145 qo=1 Link to download page of AniMiku "Ani-Chan" http //www.animiku.com/cms/about/ani-chan [MMD] Remote control feat. Racing Miku, and Ani-chan http //www.youtube.com/watch?v=fQQWLo29Stw [MMD] Ani-Chan - [Animiku] - Sweet Devil http //www.youtube.com/watch?v=_sAlKlcn-04 Introduction of Project MMD LIVE technology (Project MMD LIVE の技術説明概要) YouTube Channel 39diyMMDConcert (Project MMD Live) http //www.youtube.com/user/39diyMMDConcert/ What Is MMD LIVE? "MMD LIVE" is a homemade project that attempts to recreate the feel of a live VOCALOID concert on a small scale. Using holographic-illusion (Pepper s Ghost) technology, MMD models appear to move in 3D space on a miniature stage without the need for a projector. What s the point of this project? The goal of the MMD LIVE project is to demonstrate an alternate technology that could be used for live Vocaloid concerts. Due to resource and budget limitations, I was not able build a life-sized version of this project. However, it can be done and the same technology I used for this project can be used for Miku s concerts. This would solve 3 problems 1 - Elimination of the glow stick reflections on the screen 2 - Even illumination across the entire area - Miku does not fade as she moves horizontally 3 - Elimination of projector light obscuring parts of Miku How it Works Optical superimposition of virtual images - a technique known as Pepper s Ghost which has been modernized in the Musion Eyeliner system. What is holographic-illusion (Pepper s Ghost) Effect? ペッパーズ・ゴーストの説明: wikipedia Pepper's Ghost Effect (wikipedia) Pepper s Ghost Effect(ペッパーズ・ゴーストを発生させる構造説明の動画) http //www.youtube.com/watch?v=kMCVqqUzfyQ Peppers Ghost Illusion Tutorial http //www.youtube.com/watch?v=xCYWEwtrxAk What is Musion Eyeliner system? AV Concepts Musion Eyeliner http //www.youtube.com/watch?v=pkarjAr4hsM Musion Eyeliner Holographic Projection Setup http //www.youtube.com/watch?v=HtVcN0q-A08 Musion Eyeliner Hologram by - info@rocknano.com http //www.youtube.com/watch?v=HX0-z7mMXV0 Gorillaz Hologram MTV Awards - Created by Musion Eyeliner http //www.myspace.com/video/musion-eyeliner/gorillaz-hologram-mtv-awards-created-by-musion-eyeliner/12205161 Project MMD Live (PV) http //projectmmdlive.webs.com/ MMD LIVE by 39diyMMDConcert The Original Holographic VOCALOID Concert in Miniature http //39diymmdconcert.webs.com/ FaceBook-Project MMD LIVE http //www.facebook.com/pages/Project-MMD-LIVE/357988107550896?sk=wall Video Gallery http //39diymmdconcert.webs.com/apps/videos/ The Set List of MMD LIVE http //39diymmdconcert.webs.com/setlist.htm Photo Gallery of Project MMD Live (View as Slideshow、写真、スライドショーで見る) http //projectmmdlive.webs.com/apps/photos/ Pictures of the MMD LIVE miniature concert stage by 39diyMMDConcert Making MMD LIVE miniature concert stage(MMD LIVEの作成風景写真) http //39diymmdconcert.webs.com/apps/photos/album?albumid=12655770 Pictures of the MMD LIVE miniature concert(ミニチュアライブの写真) http //projectmmdlive.webs.com/apps/photos/album?albumid=12677965 日本語翻訳 (Japanese Translation) Project MMD Live, AniMiku and Life-Size Miku Performance アメリカ人学生が製作した3D映写システム「MMD LIVE」が力作すぐる件 http //vocaloid.blog120.fc2.com/blog-entry-10653.html ミクノポリスの3Dミクさんを自宅で再現した動画が凄い http //otanews.livedoor.biz/archives/51852063.html 作ってみた業社さんが「半透明スクリーン」を作ってしまったらしい件 http //vocaloid.blog120.fc2.com/blog-entry-5671.html http //www.youtube.com/watch?v=YmTXICpWgc0 【立体映像】ミクさんが透明スクリーンから出てきてくれました。ver1.03 【立体映像】ミクさんが透明スクリーンから出てきてくれましたver1.03 http //www.nicovideo.jp/watch/sm16322269 導入編 http //www.nicovideo.jp/watch/sm15744982 科学と財布の限界を超え、初音ミクを“3次元”に http //ascii.jp/elem/000/000/651/651624/ polyphonicskies.net http //www.polyphonicskies.net/index.html FVP-Project Aono.Y http //twitter.com/Aono_Y 裸眼3Dミクさん ピタゴラ装置的なMMDモデルが配布されているらしい件 http //vocaloid.blog120.fc2.com/blog-entry-10626.html 【ハコあに】 Hako-Ani 横からも見れる反射式透過スクリーン http //www.youtube.com/watch?v=y8g8seGcEcM 初音ミクを自宅に召喚してみた【ハコあに】 出た!立体視ディスプレイ「ハコあに」の店頭デモに「結月ゆかり」が起用 http //vocaloid.blog120.fc2.com/blog-entry-12534.html Hako-ani 東北ずん子の『3Dディスプレイを使った動くフィギュア』【ハコあに】 http //www.youtube.com/watch?v=9UeFPZL0PRw 3Dディスプレイの「ハコあに」をつかった、東北ずん子の動画。 『ハコあに』とは「3Dディスプレイを使った動くフィギュア」 いろいろな方向からキャラクターを見ることが出来る。 3Dディスプレイは、SSS LLCが企画、ALBEDOが製造を行っている。 バーチャルアイドルを立体投映できる家庭用装置「ハコあに」 http //gadget.itmedia.co.jp/gg/articles/1207/27/news058.html 展示会などで使われる業務用の立体映像装置を小型化した。従来の装置は大型のプロジェクタを使っていたが、ハコあにはタブレットの映像を投映してバーチャルアイドルの立体映像を映す。ハーフミラー方式だが、特殊加工した高価なフィルムを使うことで透明度が高く、映像のゆがみもないという。 【MMD】ミクをハコに入れるための動画【らぶ式】 http //www.nicovideo.jp/watch/sm23506136 【MMD】ハコビジョン入り娘【らぶ式】 http //www.nicovideo.jp/watch/sm23506119 ピラミッド型透過スクリーンの解説画像 http //www.youtube.com/watch?v=uhjDs4ZcBsQ 立体視ディスプレイを作ってみた TECH/日本/Hatsune Miku Hako Vision (Box Vision) Production Projection Mapping プロジェクションマッピング入門 Projection Mapping Wikipedia プロジェクションマッピング Wikipedia 2.プロジェクションマッピング入門~理論・制作手順・機材~ http //www.sugawara.ac.jp/digital/blog/projection-mapping-semi-top/02-princeple ピラミッド型反射式透過スクリーンの透過率が高い方 acrylic board 立体投映のPVC・初音ミク Tda式Ver http //www.nicovideo.jp/watch/sm19947739 暗くするのがコツ:2min 30sec アクリル板 厚1mm MMDAgentを応用したピラミッド型透過スクリーン (kinect)霊夢の実体化計画-インターアクション http //www.nicovideo.jp/watch/sm19980305 acrylic resin アクリル (wikipedia) 【フォグスクリーン】Mist screen http //www.nicovideo.jp/watch/sm19735088 【フォグスクリーン】映像投影可能な加湿器を作ってみた http //www.nicovideo.jp/watch/sm19831829 裏表から見られるプロジェクター投射システム http //www.youtube.com/watch?v=R57Ph8GLUTM ポリッドスクリーン kinect,headtracking,ポリッドスクリーンを用いて 裏表から見られるプロジェクター投射システム作ってみました。 裏から見ても表から見ても反転してません。 ヘッドトラッキングも行なっているので3Dキャラの背中も見ることができます。 http //www.nicovideo.jp/watch/sm20202950 【BUMP OF CHICKEN feat. HATSUNE MIKU「ray」】 https //www.youtube.com/watch?v=yT_ylSCgY6Q ついに公開! BUMP OF CHICKEN×初音ミクの最新技術によるMVが話題 http //kai-you.net/article/3892 映像を手がけているのは、初音ミクによるオペラ「THE END」のプロデュースを手掛けたクリエイティブプロダクション・A4Aの東市篤憲さん。 初音ミク開発元であるクリプトン・フューチャー・メディア社による完全監修のもと、「14(イチヨン)モデル」という最新の3DCGモデルの初音ミクを制作。 同社の開発したスクリーン素材、センサー制御、トラッキング設計、同期システム、リアルタイムアニメーション技術などの最新テクノロジーによって、CG合成ではなく、BUMP OF CHICKENと初音ミクが同じ空間に立ち、撮影に挑むという世界初の「リアルタイムでの共演」を可能にしている。 【YouTube】初音ミク・ドキュメンタリー 技術編公開!BUMP OF CHICKEN コラボMV実現の裏側に迫る! http //blog.piapro.net/2014/03/youtube-bump-of-chicken-mv.html http //www.crypton.co.jp/cfm/news/2014/03/ray http //blog.piapro.net/2014/03/youtube-bump-of-chicken-feat-h.html 【初音ミク】39ch 特別編 BUMP OF CHICKEN feat. HATSUNE MIKU 「ray」 http //www.youtube.com/watch?v=43hxfj5RFCk ユニティ 【Hatsune Miku】初音ミク ドキュメンタリー テクノロジー編 / 39ch Documentary Technology 【初音ミク】 http //www.youtube.com/watch?v=m0N9szI19BA カメラの横にセンサー(複数)を付けている。センサーと同期させている The synchronization of censors of the camera 円筒形のスクリーンの中心にWiFiの親機の中心がある。 In the middle of sylinder shaped screen, a parent WiFi station was placed. CGの原点位置情報が、リアルタイムで移動する。 3軸の加速度センサーと3軸のジャイロセンサーを組み合わせた、6軸のセンサーを使用。 combination of 3-axis accelerometer censors and 3-axis gyro sensors. ジャイロセンサーは、スタジオ内の磁気ノイズが入るため、手でシールドを行った。 別府Trans City feat. Hatsune Miku]のスカイライトシアターの技術を利用。 全天周360度スクリーン。 プリジェクターの台数は多い。Several numbers of projectors were used. イーハトーヴ仕様円筒形スクリーンを土台にした。 分厚いと円筒形にスクリーンを巻けないため、厚みを調整した。 Modification of thickness of the screen is required to make the sylinder shaped screen. 同期システム synchronization system How to synchronize several PC and videos. (free soft) フリーソフトを使って複数PCで同期再生する方法 http //www.nicovideo.jp/watch/sm22615641 同期操作ソフト「SameKm」のダウンロードは↓こちらからどうぞ http //www.vector.co.jp/soft/winnt/util/se486415.html 3Dゲームファンのための「バーチャファイター5」グラフィックス講座 PCベースのアーケードシステムで実現される至極のリアルタイム3Dグラフィックスの秘密 EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/27.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. To cancel editing, just use Web browser button out side the editing window to go back. or CLOSE the editing page of the Web browser s window. If you make mistake, DO NOT SAVE the page. Do NOT press [ページ保存] button. [» タグ ]box below the editing window=means make TAG of this page after editing. If you have any problem, insert "HELP" in the TAG to identify the page at later for repair. EDIT & MAKE Page http //www18.atwiki.jp/vocalive/editx/27.html
https://w.atwiki.jp/factmr/pages/11.html
The merger of the IT and banking industries has resulted in digital revolutions in how individual banks operate. The tide of digitization in monetary transactions is being ridden by multinational corporations and large commercial organizations. This is expected to propel the global fuel card market ahead. The growing popularity of digital banking in North America and Europe reflects the increased speed and precision of business-related financial transactions. While businesses and employer groups continue to adopt a digital banking approach, North America is moving to the next level of digitization with the introduction of fuel cards. The market for fuel cards is likely to rise over the forecast period, as new competitors enter the market and competition with current companies intensifies over the next five years. Expansion through strategic developments, product innovation, collaborations, and acquisitions will continue to be important assets. Because of the coronavirus, most industries economies are experiencing shortfalls and constraints, and the fuel card industry is no exception. The Payments Journal compiled a list of the effects of coronavirus on several aspects of the business. In addition to the pandemic, fuel card issuers are dealing with a social media "infodemic," with false information regarding Covid-19 creating alarm among clients. To prevent the virus from spreading further, most countries are encouraging people to utilize contactless payments. During the first quarter of 2020, the worldwide fuel card market had poor use. Furthermore, several fuel card service providers have begun to adopt telematics systems and good reporting capabilities. The global fuel card market is expected to be transformed as a result of such technical advancements. Source- https //www.factmr.com/report/265/fuel-card-market https //www.factmr.com
https://w.atwiki.jp/i_ro/pages/200.html
Overview Skill Use Phases Phases in Detail See Also Overview In Ragnarok, there are generally 3 types of skills Passive, Active, Offensive. Passive skills are always "activated" although they may require the user be attacked or otherwise influenced by other environmental effects in order to go off. Active skills must be manually activated by the player- some have a set time period in which they stop by themselves, others can be manually deactivated, and some are one-time-use skills that require manual activation each time the player desires to use them. Active skills -do not inflict actual damage, differentiating them from Offensive skills. All Offensive skills are also Active skills, but not vise-versa. Finally, Offensive skills are simply Active skills that also do damage to other players and/or monsters×. Skills can be further broken down into other sub-categories such as Melee, Ranged, Magic, Supportive, etc. Skills in these categories also fall under one of the three "main" categories listed in the previous paragraph. Some skills fall under multiple sub-categories as well. Ranged skills do not require the player to be standing adjacent to the target, whereas Melee skills generally do. Magic skills almost always involve a Cast Time× and are usually Ranged. Supportive skills are termed due to their helpful effects they give to a single player or group of players, enhancing their attack and defensive capabilities. Skill Use Phases Skill use is a five-step process, three points seperated by two phases. Skill usedSkill name appears above character s head. Cast timeCast bar is visible above character s head. Skill activationSkill name appears above character s head again. Cast delayNo visible indication. When the delay ends you will be able to use another skill. Skill use completeNo visible indication. CooldownThe specific skill can not be reused for a fixed time. (not all skills have cooldowns) Phases in Detail Skill Used This is when the character uses the skill. SP cost and other casting costs are checked, but do not take effect. If the character cannot pay any of the costs, the skill will not activate. Cast Time During the cast time, the character cannot move, cannot attack and cannot use other skills. If the character takes damage during cast time, the skill is canceled (exceptions wearing a Phen Card or Bloody Butterfly Card , being Sacrifice×d by a Crusader/Paladin, or while casting certain skills). If a skill has no base cast time or modifiers reduce the effective cast time to 0 or less, no cast bar appears and the cast time phase is skipped entirely. Cast time is indicated by a "progress bar" above the character s head, sometimes called cast bar. The bar starts out black and is filled with green as cast time proceeds. When the cast bar is completely green, cast time ends. Some skills do not have a cast bar, even though they have a casting time, such as Bowling Bash× and Brandish Spear×. Cast time is composed of "Variable Cast Time" and "Fixed Cast Time". As the names imply, Variable Cast Time depends on the stats and gear of the caster, while Fixed Cast Time is constant for a given skill. A small number of effects can reduce Fixed Casting Time. For most skills, Fixed Cast Time is 20% of the total cast time, with the remainder being variable. Variable cast time is reduced by DEX, and also INT at half the amount. Cast Time Calculation Cast time is only calculated once. It ignores changes to the modifiers during cast. This means it is possible to start casting and equip a phen clip afterwards to get the phen effect for most of the cast time without the cast time increase. Notes Free Cast× skill allows movement and attacking while casting. Phen Card and Bloody Butterfly Card both allow taking damage without being interrupted (but not during War of Emperium×) The Crusader skill Sacrifice allows the caster to take damage without being interrupted (works in War of Emperium) Certain skills cannot be interrupted (generally ones intended to be used by classes on the front lines) Modifiers Bloody Butterfly Card +30% variable cast time Magic Strings× see skill description Phen Card +25% variable cast time Suffragium× -15% variable cast time * Skill Lv. Tower Keeper Card -5% variable cast time Kathryne Keyron Card -1% variable cast time per upgrade of the headgear Orlean s Gown [1] +15% variable cast time Foresight× -50% variable cast time Bear in mind that although Bloody Butterfly Card adds 30%, the full set gives a bonus of -15% meaning that it would only be an end result of +15% (vs. the Phen s 25%). Magic Strings and Foresight are treated as separate factors in the calculation; they are not added to the other modifiers. Skill Activation SP cost and other casting costs are checked again. If the character can pay the costs, they are paid and the skill takes effect. If not, nothing happens. If the character is inside a chat room, no skill effect happens, but the costs are paid as usual. Cast Delay During cast delay, the character can move and attack freely, but cannot use skills. There is no visible indication of cast delay. Cast delay is often called skill delay for non-magic skills. Cast Delay Calculation The base delay depends on the skill and skill level. Cast delay = base delay * (1 - x * 0.01)x is sum of modifiers In English Start with base delay. Reduce by x%. (Rounding and other details unknown) Modifiers Magic Strings see skill description Kiel D-01 Card Expert Ring Cooldown For a fixed time after the player has used the skill, the player will be unable to use that same skill again. They may however use any other skills they wish. There is no way to reduce a Skill Cooldown. They are usually set on a per-skill basis and occasionally vary by skill level used. Note Almost all 1st and 2nd class skills have no cooldown. See Also Guild Skills× Monster Exclusive Skills× Categories Skills | Mechanics
https://w.atwiki.jp/titanquest/pages/905.html
GENERAL GAME MECHANICS GRAPHICS EFFECTS SOUNDS TEXTS MODDING QUESTS ENEMIES ENEMY SKILLS A.I. PETS AND ALLIES SHRINES EARTH MASTERY HUNTING MASTERY ROGUE MASTERY STORM MASTERY DEFENSE MASTERY WARFARE MASTERY SPIRIT MASTERY NATURE MASTERY DREAM MASTERY ITEMS GENERAL ITEM DROPS CHESTS SHOPS SETS RELICS CHARMS AFFIXES MONSTER ITEMS UNIQUE HELMETS UNIQUE CIRCLETS UNIQUE ARMOR UNIQUE ROBES UNIQUE ARMGUARDS UNIQUE BRACELETS UNIQUE GREAVES UNIQUE LEGWRAPS UNIQUE SHIELDS UNIQUE SWORDS UNIQUE AXES UNIQUE CLUBS UNIQUE SPEARS UNIQUE BOWS UNIQUE STAVES UNIQUE RINGS UNIQUE AMULETS ARTEFACTS SCROLLS ========================================== Titan Quest Anniversary Edition - Full Log by THQ Nordic ========================================== Legend "+" Added feature or improvement. "-" Bug fix, change or removal. GENERAL ------- + Merged TQ and IT into one standalone game - Fixed the "Slow Cast Bug" once and for all - Fixed lags caused by Tower of Judgement and Crystaline Stellae scripts + Optimized world loading to minimize pauses and edited specifically problematic areas - Reduced background saving when picking items below "rare" quality - Reduced lag caused by AI failing to find a path - Further performance improvements + Stash and Transfer area item files now use relative paths - Doubled size of caravan stash + Added key to pick up nearby gold, relics and potions (auto pickup) - Removed GameSpy implementation + Added new multiplayer and lobby system + Implemented NAT Traversal and NAT Proxy Connectivity Layer + Added support for Steam friend invites + Added voice chat for multiplayer parties + Added Steam Achievements + Added Steam Trading Cards GAME MECHANICS -------------- + Bleeding Damage now increases by 10% per 50 dexterity + Poison damages now increase by 10% per 50 dexterity + Physical DoT now increases by 10% per 50 intelligence + Vitality Decay Damage increases by 10% per 50 intelligence + Life Leech and Mana Leech increase by 2.5% per player level + Pirecing damage now depends less heavily on Strength and more on Dexterity + Physical damage from abilities and item bonuses now scales with Strength (10% per 65) + Pierce damage from abilities and item bonuses now scales with Dexterity (10% per 100) + All Retaliation Damages now scale with character level - Defensive Ability greatly exceeding the attacker s Offensive Ability yields diminishing returns + Dodging now caps at 80% + Projectile Dodging now caps at 80% + Cooldown Reduction now caps at 80% + Less Damage from Race effects now cap at 80% - Special resistances against % Life Reduction and Mana Burn Damage can no longer be reduced - Attribute points now yield 40 Health or Energy per invested point + Elemental Damage % bonuses now also boost fire, cold and lightning DoTs - Fixed interferences between DoT resistances and DoT duration reductions - Fixed passive weapon/shield attack skills not working when granted by an item - Fixed an exploit that let characters reclaim one gravestone twice + Increased Potion stack limit to 25 + Increased Scroll stack limit to 10 + Difficulty resistance penalties now also apply to Bleeding and Vitality - Increased enemy health bonuses with difficulty, and with more players in the game - Increased the number of extra monsters spawning with additional players - Enemies move and attack 5% / 10% faster in Epic and Legendary difficulty - Enemies inflict 5% / 10% more damage in Epic and Legendary difficulty - Player run speed was increased by about 10% + Players receive 10% / 20% extra experience in Epic and Legendary difficulty GRAPHICS -------- - Fixed main menu on resolutions bigger than HD + Added support for 1280x720 resolution + Increased camera zoom ranges - Implemented shader renderer improvements + Added new shadow mapping technique + Added menu option for UI scaling + Added menu option for UI style selection + Added a new default UI design + Health and Energy bars in the classic UI are now 50% wider - Life Leech resistance no longer adds to the Vitality Resistance stat - Energy Leech effects no longer factor into the DPS estimate - Secondary resistance stats no longer display numbers above the resistance cap + Added (dynamic) cooldown display to skill tooltips - Changed main menu screen to an updated version of the original TQ look - Updated loading screen art - Adjusted position of mastery description window + Redesigned Knossos labyrinth minimap EFFECTS ------- - Added missing AoE explosion effects for Lightning, Cold and Elemental staff projectiles + Improved look of Elemental staff projectiles (and adjusted speed) + Added several new effects to player skills (see below) + Added arrow effects to several unique bows (see below) + Added damage effects for Energy Burn and Vitality Decay + Added a Mana Burn damage indication effect + Improved Siege Walker grenade effects + Reduced delays on Earthfury spell projectiles + Adjusted size of Dragonian Reflection effect - The aura effects of Onslaught are a bit more transparent - Adjusted sizes of Heat Shield, Storm Shield and Wraith Shell effects + Added a glow effect to enemy Blood Pact aura - Fixed wave effects on Apollo s Lyre skill - Improved chain effect of Regrowth - Dissemination - Monster lightning auras now display an activation effect - Fixed wave effect on Cerberus Roar - Fixed effect on Nightmare s Hypnotic Gaze + Improved Megalesios Statue effects + Improved Dark Obelisk effects - Fixed death effects of several enemies and bosses + Added more vibration effects SOUNDS ------ - Fixed excessive Satyr grunts - Fixed excessive Maenad screaming - Fixed sound selection bug that resulted in some never being played + Changed Scatter Shot fragment hit sound - Reduced redundant Mana/Life Leech sounds - Reduced sound volume on Nightmare s Psionic Beam - Various unique helmets now make helmet instead of circlet sounds - Centaur helmets now make leathery sounds - Cloth headgear now makes cloth sounds - Fixed block sound of Phrygian Shield - Fixed sounds on Jackalman and Satyr armbands - Fixed missing water drop sounds of all Act 4 bows - Fixed sound on Anouran Chain Heal skill - Fixed sound on Empusa Freeze skill - Fixed sound on Limos Consume Life skill - Fixed sound on Lost Souls Life Drain Ward - Fixed sound on Act 4 heroes Frenzy skill - Fixed sounds on Arcane Mirror s triggered ability + Gave Dragonian Reflection a distinct sound effect + Added sounds for the Nymph s Overgrowth skill + Added sound for Core Dwellers walking through water TEXTS ----- - Fixed a number of typos and inconsistencies in stats, item names and quest texts + Adjusted the names of some damage types and other variables for clarification - Fixed some mistranslations and wrong item genders in German and Russian - Amended missing translations for complete localization in 11 languages MODDING ------- + Removed all database record modification restrictions from loaded mods - Fixed chhanges to Act 4 quests not being registered in loaded mods - Fixed a bug that would delete custom skills and items upon entering a new difficulty in a Custom Quest mod + Added support for "Bounce Mods", which are now recognized by the game and the MP lobby + Integrated Steam Workshop into the game and added a Steam Workshop Tool + Merged all TQ records into the IT database + Created 20+ uniquely named proxies in side locations throughout the world + Passive skills can now have Damage Absorption as an ability + Enabled dbr-based modding of the Main Menu s lights, music and sounds + Enabled advanced modding of HUD elements and the HUD style list - Fixed issue of existing characters being unable to use added stash space + Charon s Oar mesh can now be used for staves - Updated Templates with the new caps and other functions QUESTS ------ - Hades Generals Quest reward now works properly - Stygian Lurker Quest reward now works properly - Reward for "News of Treasure" quest now always corresponds to difficulty - Greaves rewarded for Epic quests now have proper suffixes - Athens Catacombs Can now award unique amulets on Normal difficulty - Terracottas Shields get shield affixes instead of spear affixes - Plight of the Nile Farmers Correctly awards rigid carapace charms now - Rhodos The lighthouse worker now wears greaves instead of "creaves" - Admetus in ToJ now has higher level chests (rare not golden) - Reaching Elysium can now award Glorybringer - The Melinoe Captain guards a quest chest rather than a generic one - Odysseus Fixes to ballista shot and wall + Quest items are now a different hue of purple to distinguish them from legendaries + Loading a character into the game for the first time will now retroactively fix missed or changed quest rewards (Affects Maousoleum, Stygian Lurker and Hades Generals rewards, as well as the new Yeti pet bonus) ENEMIES ------- - Heroes and Bosses now have 75/80/85% and 85/90/95% resistance against % Life Reduction - Heroes and Bosses now have 50/60/70% and 70/80/90% resistance against Mana Burn Damage - Undead now absorb 70% Poison damage (on all difficulties) rather than having a resistance - Traps and constructs now absorb 80% Poison damage (on all difficulties) rather than having a resistance - Ghosts now absorb 60% Physical and Piercing damage (on all difficulties) rather than having resistances - All hero monsters now have mediocre "hero" resistances instead of either having none or sharing those of bosses - Natural Machine and Undead immunities to Fear, Bleeding, etc. cannot be removed - Enemy Sleep, Slow and %Life resistances now increase with difficulty like all others - Enemy Electric Burn and Vitality Duration damages now increase with difficulty like all others - Fixed mesh-ralated projectile targeting issues on multiple enemies and pets - Fixed a lot of monsters being unable to flee when feared - Increased the health of some weak quest monsters, especially in Act 1 Epic and Legendary + Satyrs now run slightly faster in Epic and Legendary - Crabs are now classed as Insectoids (in accordance with the "Bane of the Karkinos" set) - Traps are no longer immune to nets or freezing - Supplemented several referenced but missing monster spawn lists - Fixed a few typos and inconsistencies in monster spawn lists + Made (unlinked) Formicid captains appear in the Formicids lair - Corrected some Machae Archer spawns in ToJ Hades Palace - Fixed Djinn Blood Sisters appearing in only 1% of all games + Gave Dactyls heroic loot and XP rewards - Doubled the health of skeletal Revenants and all non-hero Tropical Arachnos - Inceased health of Tomb Rot monsters by 400% - Added chances to deflect projectiles to Giant Turtles and Guardian Statues + Ascacophi received some projectile resistance - Sandwraiths can no longer be confused by too many projectiles - Cerberus poison clouds are now also "Beast" type - The Cyclops brothers now carry weapons corresponding to the current difficulty - General Ptch k k ath is now a pale formicid like his peers - General Yrr tik is now a non-pale formicid hero (with proper loot) - Inzu is now a Demon like his fellow Dune Raiders - Odontotyranni (beasts) no longer drop Demon s Blood charms - Polyphemus had his freeze resistance values fixed - Shadowstalker hero "Sehr tunkah" no longer freezes when casting an ability - Roughneck (Turtle) stopped casting Heart of Oak all day - Sildor Barbnet (Centaur) is no longer small - Scorpos heroes now have proper health pools - Swapped the names of Gorgon Profaners and Geomancers + Eurynomi are more colorful + Skeletons can be female + Added new alert animations to various enemies - Enabled unused death animations on various heroes + Added Ant Lion hero + Improved looks of Centaur heroes - Fixed missing level 43 version of Prince Ch kik t (Arachnos hero) - Common Arachnoi may now use spears + Added Hyena hero - Added spawn chances for Nesis Fleshmender (Satyr hero) - Added spawn chances for Sehr tunkah (Shadowstalker hero) - Added spawn chances for Ratman Sappers - Slightly reduced early Monstrous Boar spawns + Added Champion and Hero spawns to some side quest monster groups + Lysia Spellbreaker (Maenad hero) now spawns and has the right name - Fixed low health of Zombie heroes + Nkruma the Enslaved (Zombie Hero) was reworked, no longer a copy of Reshef + Huang Fay the Unclean (Zombie Hero) was reworked, no longer a copy of Reshef + Added two new Zombie heroes + Fesil the Quick (Ratman Hero) was reworked, no longer a copy of Wheedletongue + Sinnet Patchfur (Ratman Hero) was reworked, no longer a copy of Wheedletongue + Added a second Minotaur hero - Xaktil Etherweb now has the right name + Added Orthrus hero + Nexeu, Doomed Prophet (Mummy hero) was reworked, no longer a copy of Hanif the Cruel + Senusnet Mal (Mummy hero) was reworked, no longer a copy of Hanif the Cruel + Added two new Mummy heroes + Added Eurynomus hero + Added a second Shadowstalker hero - Fixed tiny weapons on Scorpos heroes + Errak Bonecarver (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail + Sartt Soulrender (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail + Added a Reptilian hero + Added a Jackalman archer hero - Adjusted attack speeds of Reptilian Overseers and Jackalman archers + Common Dune Raiders learned to dodge attacks + Najja the Parched (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad + The Faceless One (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad + Added two new Dune Raider heroes + Reworked all Desert Hag heroes, no longer just copies of Sandqueen Masika + Sandqueen Masika is now a boss + Melchior Bloodhand (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn + Mehrdad Coralskin (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn - Cenon the Stormborn is now immune to fire (not really p) - Tweaked Ichtian Bonecaster AI Life Drain AoE attack + Added Neanderthal Shaman hero + Korat Bearkin (Neanderthal hero) was reworked, no longer a copy of Grom + Raghd Bloatworm (Djinn Hero) was reworked, no longer a copy of Adara the Lovely + Adara the Lovely (Djinn Hero) also learned some extra skills + Sargoth Manbane (Dragonian hero) was reworked, no longer a copy of Tarthon Na Arak + Vort the Red (Dragonian hero) is now red and also no longer a copy of Tarthon Na Arak + Added two non-sorcerer Dragonian heroes - Improved Anouran sight range + Added a special Dark Obelisk + Added Saberlion hero + Added Crypt Worm hero + Added a new hidden boss ENEMY SKILLS ------------ + Act 1-3 breath attacks are now all based on waves rather than projectiles - Monster and Boss skill damage values were adjusted to compensate for the new phys/pierce scaling - Damage of enemy Life Leech and Mana Leech skills was adjusted to the new damage scaling + Some heroes and bosses now have a cleaving melee attack + Mounted Dune Raiders and Minotaur Lords have more distinct cast animations - Troglodyte Stonegrinders now use their Cold Enchantment skill - Dark Obelisk Strength of minion souls now corresponds to their level - Desert Hags Fixed Barrage upgrade for their Flamesurge skill - Gigantes can now buff themselves and others (i.e. activate their auras) - Ichthian Bonecasters now correctly use Energy Drain - Mulgor Flamespear now uses Flaming Earthfury - Neanderthal Shamans Fixed Torrent upgrade for their Iceshard skill + Maenad Alchemists use their Regrowth skill - All skeleton Frostmagi now cast their Ice Shards + The Flaming Boarman now casts Flaming Earthfury at long range - Lowered the Minotaur Lord s Earthfury damage adjusted projectile + Neb Khemi can now cast Circle of Power - The Jackal Shaman in Khufu s Pyramid now uses his Stoneform skill + Medusa s Petrification skill now has a hit effect, and does petrification instead of stun damage - Fixed delays on poison cloud chest-traps - Removed mana reserved from monster lightning buff - Added Life Leech component to Melinoe Blood Drain spells - Fixed Poison enchantment on Letha (Harpy Hero) - Fixed Wraith Shell skill on Akiiki (Jackalman Hero) - Fixed Skeleton Mages Fireball spell - Fixed Ratman Sappers Bomb spell - Fixed values on Aktaios fireball + Scorpos now use their pincers in combat + All Reptilians now have a bite attack - Fixed Reptilian tail and shield attacks - Fixed animation freezing on Reptilian mages A.I. ---- - Tweaked A.I. of all player pets (some fixes, generally more aggressive) - Improved enemy pet summoning behavior + Birds are now likely to move upon being hit - Wild animals pursue for longer + Centaurs with bows now move out of melee + Non-undead mages keep away from melee more and have a chance to target players over pets + Harpies and Sandwings tend to fly away when hurt + Bosses in open spaces have more flexible leashes - Ranged ghosts are more elusive - Flying enemies roam around more - Gorgon Queens are more likely to help each other - Ranged heroes and quest monsters generally act smarter PETS AND ALLIES --------------- + All pets now receive health boosts as a quest reward during Act 3. Difficulty buffs were adjusted respectively + Pet difficulty buffs give give some damage through extra str and int rather than just high +% to damages + Added adequate Epic and Legendary character levels for all pets (at +30 and +50) - Bolt Traps are no longer "monsters" and now receive pet scaling and pet gear bonuses + Bolt Trap base damage was doubled while rate of fire was halved to balance for the above - Bolt Traps are less likely to ignore enemies, and vice versa - Sylvan Nymph now also casts Overgrowth on other pets + Sylvan Nymph arrows now convey status effects and flat damage bonuses (e.g. from pet items) - Sylvan Nymph damage now scales correctly beyond level 18 - Ancestral Warriors now display their correct levels at 16-20 - Briar Ward health now increases in Epic and Legendary difficulties - Core Dweller AI behavior now corresponds to its orders - Core Dweller now casts Provoke in normal and aggressive stance - Liche King can now use Arcane Blast at levels 1-4 - Liche King s Sould Blight now has a sound and new hit effect - Liche King now shares general Undead resistances + Outsider now has a pet icon and can be given orders - Outsider s Storm Surge buff is displayed in the UI - Outsider s attack damage now increases past level 15 - Pets no longer hate egyptian obelisks - Increased the distance at which converted monsters teleport to the player - Elysian Archers can now use damage bonuses on their arrows - Athens spearmen now carry spears - Fixed life times, invisibility, animations and slow effect of summoned enemy spider webs + Legendary rings and amulets can now drop with a rare 6th tier of pet bonuses SHRINES ------- - Combat Marker Fixed poison damage buff - Health Shrine Fixed a few properties being associated with wrong acts - Fixed typos in many Shrine activation effects - Combat, Frostbite and Thorn Shrine buffs now also affect the respective player s pets ======================= PLAYER SKILLS ======================= EARTH MASTERY ------------- Earth Enchantment + Now also increases Burn Damage + Radius increases by 10% per additional level - Unified all non-trance aura cooldowns to 4 seconds Volativity + Now also increases Burn Damage + Also increases Physical Damage (half as much) Heat Shield - Now aborbs a percentage of Fire Damage for 100 seconds Stoneform - Rock effect time now equal immobility/protection time - Grants an extra 3 Life Regernation per additional level - Life Regeneration starts at 10 Stoneform ~ Molten Rock - Inflicts an extra 3 Fire Retaliation Damage per additional level + Also adjusted time and added new effects Core Dweller ~ Wildfire - Now does Burn Damage per second rather than Fire every second Volcanic Orb - Increased radius by 0.5m (to 3m) Volcanic Orb ~ Conflagration - Increased radius by 1m (to 4m) - Increased Burn Damage by 150% Volcanic Orb ~ Fragmentation - Reduced radii by 1m (to 2m) - Changed fragment explosion effects to better represent the AoE Ring of Flame + Added new effect that better represents the radius - Increased damage by 50% - Changed Mana Cost per second to 20% of damage inflicted Ring of Flame ~ Soften Metal + Causes % OA Reduction instead of x Reduced Physical Damage - Changed Mana Cost per second to 20% of damage inflicted Flame Surge - Added new animation, slightly increased range, adjusted cast distance + Enemies hit have their Defensive Ability reduced by a percentage for 3 seconds Flame Surge ~ Barrage - Increased Burn Damage by 100%, with a +-50% variance - Reduces Flame Surge base cooldown by 0.6 seconds per level (zero cooldown at level 10) instead of % + Reduces Flame Surge mana cost according to the skill s description Flame Surge ~ Flame Arch - Adds more Fire Damage (half of Flame Surge s numbers) rather than increasing Fire by a percentage + Adds a 5% chance for 1 second of fear HUNTING MASTERY --------------- Scatter Shot Arrows + Now do 80% of their damage as Bleeding over 3 seconds Gouge - Increased Bleeding Damage by 50% Take Down ~ Eviscerate - Increased Bleeding Damage by 150% |Considering the amount of enemies that are immune to Bleeding effects, they deserve a buff even with dex scaling. Study Prey ~ Flush Out - Now also lowers Bleeding Resistance Wood Lore - Now gives 30+32/level DA instead of % increases Ensnare - Reduces DA by 300 instead of 33% - Removed (periodic) pierce damage - Increased duration gains with higher levels + Stopped net from turning with the target Ensnare ~ Barbed Netting - Increased Bleeding DPS by 50% - Made bleeding time correspond to net time - Lowered initial damage by 15 but inflicts an extra 3 per level Monster Lure - Increased size - Reduced health by 33% - Reduced anger generation outside of Provoke radius - Fixed projectile targeting + Added death sound death effect Monster Lure ~ Detonate - Added a sound + Made the skill one 6m radius explosion with a new effect - Added an extra 100% Fire Damage and 100% Physical Damage + Added 1s of Stun + Added difficulty-based damage multiplier ROGUE MASTERY ------------- Envenom Weapon - Now does its damage over 3 seconds instead of 6 Envenom Weapon ~ Toxin Distillation - Switched +% Poison and +%Duration buff values Envenom Weapon ~ Mandrake - Halved chance of confusion Poison Gas Bomb - Does 33% more Poison Damage and over 4 seconds Poison Gas Bomb ~ Shrapnel - Does 33% more Bleeding Damage and over 4 seconds Open Wound - Adds an extra 12 Bleeding over 3 seconds per level Calculated Strike + Empowered arrows pierce through all targets Calculated Strike ~ Lucky Hit - Activation chance increased to 44% - Physical Damage increased by 100% and does an extra 6 per level - Pierce Damage modifier increased by 20% per level - Now does 100% increased Bleeding Damage and over 3 seconds Lethal Strike ~ Mortal Wound - Damage numbers for levels 11 12 are now consistent with the rest Lay Trap / Improved Fire Mechanism - Moved the extra health from IFM into the base skill (also +100, at +5 per level) Lay Trap ~ Rapid Construction - Now scales correctly at levels 11 12 - Cooldown is reduced by 1 second per level instead of using -%recharge Disarm Traps - Now also works against Constructs - Bonus damage now scales from +20% to +240% - Damage reduction now scales from 10% to 80% Throwing Knives + Cooldown is reduced by 0.4 seconds per level - Chance to pierce was set to 10% Throwing Knives ~ Flurry of Knives - Increased energy cost by 200% - Halved +% Pierce Damage bonus STORM MASTERY ------------- Storm Nimbus - Increased Cold Damage by 50% + Now grants half of ist basic effect to all pets Storm Nimbus ~ Heart of Frost + Now also increases Frostburn Damage Storm Nimbus ~ Static Charge + Now also increases Electrical Burn Damage Energy Shield - Now aborbs a percentage of Cold and Lightning Damage for 100 seconds Energy Shield ~ Reflection - Added values for levels 11 12 - Increased base chance to reflect from 5% to 25% - Doubled the amount of damage reflected Thunderball - Increased Lightning Damage by 100% - Initial maximum damage lowered by 30 in favor of a +3 per level increase + Reduces Defensive Ability by 25% for the duration of the stun Thunderball ~ Concussive Blast - Increased Lightning Damage by 100% Freezing Blast - Lowered Damage Absorption to 70% + Frozen enemies have -100 Physical Resistance (Absorption still applies) + Radius increases by an extra 0.1m per level - Does Frostburn Damage instead of Cold Damage every second Storm Wisp ~ Eye of the Storm - Removed redundant damage protection info Spell Breaker + Added new effect fixed sound - Projectile now hits instantly and thus more reliably - Now does 10 Physical Damage per level (+50% to Magical) rather than +15 to Magical Spell Breaker ~ Spell Shock + Now inflicts some Electrical Burn Damage for the duration of the Disruption DEFENSE MASTERY --------------- Colossus Form - Now has a +%Life modifier instead of giving +x Life Battle Awareness - Increased Defensive Ability bonus by 150% Battle Awareness ~ Iron Will - Added resistances against Sleep and Conversion of pets - Lowered initial value to 20% Batter ~ Rend Armor - Increased Armor Reduction by 200% Rally - Increased initial heal by 200%, minus 300 + Added new cast effect Adrenaline - Duration now scales from 10s to 17.5s Quick Recovery - Block Recovery Time Reduction lowered to 25-81% Shield Charge - Improved animation Pulverize - Reduced physical damage by 50% Shield Smash - Now reduces DA by 50% on all levels + Added physical damage equal to that of Disable + Added individual player animations Concussive Blow - Stun modifier returns increase with each level + Now also works with axes WARFARE MASTERY --------------- Battle Standard ~ Triumph - The debuff now works as intended Tumult - Now does its Bleeding Damage over 3 seconds Cross Cut - Now does 50% more Bleeding Damage over 3 seconds Duel Wield + Adds 10 Physical Damage to both hits Weapon Training - Now gives 30+32/level OA instead of % increases War Wind - Damage range expanded from -28% to +49% War Wind ~ Lacerate - Now does its Bleeding Damage over 3 seconds - Corrected skill description Battle Rage - OA Bonus reduced to 33% - Adds 2 extra physical damage per level Battle Rage ~ Crushing Blow - Adds 8-11 extra physical damage per level Battle Rage ~ Counter-Attack - Increased Retaliation Damage by 200% Onslaught - Corrected skill description - Lowered physical damage bonus to compensate for the skill doubling the effect + Now also increases arrow speed by 15-114% Onslaught ~ Hamstring - Halved %DA reduction values to compensate for Onslaught doubling their effect War Horn ~ Doom Horn - Armor Reduction increased by 100% SPIRIT MASTERY -------------- Deathchill Aura- Ravages of Time - Replaced (dysfunctional) physical/pierce reduction with % damage reduction. Death Ward - Adjusted health gains to increase exponentially (up to 990) + Now also grants 3 seconds of Damage Absorption, increasing with level Enslave Spirit + Cooldown is shortened by 9 seconds with every level - Lowered Duration gains per level by 1-2 seconds Dark Covenant + Added new activation effect - Augmented aura effect with one corresponding to the icon Spirit Ward - Adds an extra 1% protection from Undead per level + Added new activation effect - Improved aura effect Spirit Ward ~ Spirit Bane - Damage to Undead now scales from +20% to +119% Liche King + Improved animations and death effect - Generally tweaked skill use + Added new Soul Blight explosion effect Liche King ~ Death Nova - Fixed 60s delay time (per enemy) before being used - Adds an extra 1% Life Reduction per level - Improved Sound Liche King ~ Arcane Blast - Mana cost reduced by 67% + Projectiles carry all damage bonuses Life Drain - Adds an extra 10 Vitality Damage per level Summon Outsider - Reduction to Enemy s Health on Ether Strike now scales with level, from 30-49% Vision of Death - Changed Damage Reduction from absolute to % based + Chance to Fumble was expanded to include ranged attacks - Made Chance to Fumble durations scale along with Damage Reduction duration Circle of Power + Now spawns a Spirit Totem with a 6m aura - Does no more damage to Undead - 60 second cooldown + Grants +100% Vitality Damage + Grants +100% Life Leech + Reduces Recharge times by 15-60% + Reduces Energy Cost by 15-60% + Increases Casting Speed by 15-60% + Added new effects - Updated description Ternion Attack - Now modifies all damage types on the projectiles Ternion Attack ~ Arcane Lore - Mana cost increases by 1 per level rather than 0.5 NATURE MASTERY -------------- Plague - Now does regular Poison damage rather than Instant Poison Plague ~ Fatigue - Added missing life and damage reduction values for levels 11 12 - Uses Reduced Damage rather than giving a negative Physical Damage bonus Regrowth ~ Dissemination - Slightly adjusted scaling to be congruent with that of Regrowth (at 75%) Sylvan Nymph - Default attack Maximum Damage increases by an extra 2 per level + Default attack %Life Reduction increases by 0.1 per level Sylvan Nymph ~ Overgrowth - Absorption amount now scales from 78 to 873 + Added Mana Costs scaling from 8-53 + Improved effect + Added individual cast animation - Further improved casting behavior Sylvan Nymph ~ Nature s Wrath - Elemental Damage increases by an extra 2 per level Heart of Oak ~ Tranquility of Water - Activation chance increased to 9% per skill level Regrowth ~ Accelerated Growth - Cooldown reduction now scales from 18% to 80% + Also reduces base cooldown directly by 0.33 seconds per level Briar Ward - Thorns skill now scales through 20 levels instead of 6 Briar Ward ~ Stinging Nettle - Poison Retaliation increased by 100% Briar Ward ~ Sanctuary - Now reduces Energy Costs (as stated in the description) rather than giving +% Energy Regeneration - Grants 10-32 Life Regeneration rather than giving +% Life Regeneration DREAM MASTERY ------------- Premonition - Gives 15+16/level OA and DA instead of % Distortion Wave - Total slow effect now scales with level from 15%-60% Distortion Wave ~ Chaotic Resonance - Now adds more direct Physical Damage (same amount as the base skill) instead of giving +% Distortion Wave ~ Psionic Immolation - Electrical Burn Damage reduced by 20% Psionic Touch - No longer requires a weapon Psionic Touch ~ Psionic Burn + Now slows enemy movement speed by 9-58% for 4 seconds, increasing with level Phantom Strike ~ Dream Stealer - Physical Damage bonus reduced by 40% Distort Reality ~ Temporal Rift - Electrical Burn Damage reduced by 33% - Petrification duration increases by 0.25 seconds less per level Distortion Field + Added % Damage Absorption at half the amount of the absoulte Absorption Nightmare ~ Hypnotic Gaze + Now also causes 6-50% Reduced Resistances for the duration of the Confusion ==================== ITEM SECTION ==================== ITEMS GENERAL ------------- - Added missing itemlevel stat to many common and monster items - Lowered the damage minimum of non-unique clubs by 7% / 14% in Epic and Legendary mode - Fixed common torso armors being invisible on Satyrs - Common legendary A4 mage armor no longer requires strength - Most staves are now correctly labeled "very slow" - Act 4 armbands all had their cost/requirement classifications fixed - Act 4 cold staves now also slow movement by 30% like those from oher acts - Act 4 shields can now give +2 to Defense in Legendary - Removed a number of abusable test items from "Sandbox" folder ITEM DROPS ---------- - Bloodborn Leggings now drop from Melinoe in all difficulties - Crystal Bracelet drops in Epic Act 2 - Entwined Mark of Calchas can now drop - Fixed legendary loot list to allow all amulets in it to actually drop - Fixed normal greaves and legwraps dropping in Epic - Fixed various unique item drop ranges and fighter/mage classicfication - Huo Qubing s Armguards drop in A4 - Kinslay (MI axe) now drops from Minotaur Lords - Lamia helmet prefixes fixed (now correspond to difficulty) - Lamiae now equip helmets, and loot tables were added for their monster gear - Legendary axes Gaia s Revenge, Heimal Decapitator and Key of Elysium drop in legendary A4 now - Loratian Greaves drop - Meerkwood Bow, Astrapi and Ordu Composite Bow drop in epic A4 now - Megalesios, Talos and the Hydra now drop armgear in Legendary instead of extra headgear - Melinoe Blood Witches and heroes now eqiup helmets - Quest Ichthians around Megara now drop relics according to difficulty - Quest reward weapons are now always of appropriate quality - Revenant Greaves now drop from Gilded Dead, and in the correct tiers - Ronzer s Gift set Both parts can now drop in act 2 Normal - Terracotta Soldiers and Tomb Rots drop the correct potions in higher difficulties - Hades Vortex does not drop rings anymore - Cerberus poison clouds do not drop rings anymore - Added a missing chance for unique spears to many default loottables + Kinslay now also drops from non-boss Minoraur Lords and heroes - Vestment of the Malign Spirits drops more often - Djinn MI armbands drop more often CHESTS ------ - Adjusted some monster group chest levels throughout the game - Fixed sarcophagi loot tables in Egypt - Fixed some "Golden" chests not spawning in monster groups - Fixed some chests missing from Epiales groups - Fixed legendary "Greek" and "Monster" chest loot quality - Improved chest loot on Olympus - Fixed garbled loottables for "Chamberroom" chests - Increased the amount of golden chests found in the Valley of Kings + Added a bonus dye to the Secret Passage chest SHOPS ----- - Satyr merchant at Parnassus now sells appropriate health potions - Delphi Quest merchant now sells the right staves - Knossos smith now sells helmets instead of extra greaves in Epic difficulty - Fayum general merchant now sells legwear - Merchants across Egypt now sell bows in Epic difficulty - Chumbi Valley merchant shields and torso armor qualities adjusted - Merchants in Act 4 Legendary now offer Ice Nova scrolls + Satyr merchant in Parnassus is more friendly ;) SETS ---- + Hector s Spear, Flashing Helm and Shimmering Shield are now a set + Templar s Brain Cage and Armor are now a set + Thoth s Mark and Shadow are now a set + Vest and Clasp of the Pythia are now a set + Achilles Armor, Shield and Spear are now a set + Black Pearl Ring, Pendant and Bracelet are now a set + Jade Clasp, Band and Totem are now a set + Crystal Bracelet, Ring and Totem are now a set + Bracers and Greaves of the Argonauts are now a set - Theban Panoply Doubled Health and DA Bonuses, added 50% Bleeding Resistance at 5 items - Legend of Fu Xi Retaliation Chance increases by 5% with every item, doubled damage bonuses at 5 items - Necromancer s Habiliment Added Poison Resistance in addition to Life Leech Resistance, doubled Life Mana bonus - Oracle s Garments Increased Energy Regeneration to 6/8/10 per second at 2/3/4 items - Ramses Royal Armor Added 4%/8% Life Reduction at 4/5 items - Gladiator s Creed Doubled Physical Resistance bonus, added 50% Bleeding Resistance - Lazarus Armor Doubled DA, added 30% Lightning Retaliation and Electrical Burn bonuses at 4 items - Memnon s Raiment Doubled Life bonuses, added 30% Bleeding Resistance at 3 items, 5% Life Reduction at 4 items - Alexander s Panoply Doubled Life, %Armor, Shield Block and Chance to Dodge, also dodges projectiles - Aspect of the Wild Added 25% Cooldown Reduction at 4 items - Bane of Messina Fixed name, added 7% Damage Converted to Life - Crystalline Array Also increases Frostburn, -60% Cold Resistance but +20% Elemental, 10% Life Reduction at 5 items - Pyromancer s Guard Also increases Burn Damage, now grants Pierce Resistance along with Fire - Firewalker s Suit Also increases Burn Damage, and Fire retaliation damage - Habiliments of the Druid Now grants Elemental Resistance instead of Poison, +50% Poison Damage at 4 items - Warden s Charge Adds 7-14% Life Reduction at 6 items - Umbral Raiment Now includes Soul Quencher (Staff) instead of Shadesong (Club). 7-9% Life reduction at 4 items - Umbral Raiment Grants Vitality along with Lightning Resistance and +%Vitality Damage along with +%Life Leech - Shadowguard Now grants 10 Poison, Bleeding and Life Leech resistance per item, +25%/50% Vitality Damage at 5/6 - Raiment of the Storm Also increases Frostburn and Electrical Burn Damage, also grants Lightning Resistance - Tempest Adds +20% Stun at 3 items and 10/33% Manaburn with 50/100% Damage Ratio at 4 and 5 items - Armor of Troy Added 33% Bleeding Resistance at 2 items - Nemean Lion Hide Doubled Strength bonus, chance of Resistance increased to 15%/20% at 3/4 items - Armor of the Immortal Guard Doubled %Piercing bonus, also dodges projectiles - Safeguard of the Mantis Now affects Total Speed, also dodges projectiles - Labyrinthine Warsuit Grants Stun Resistance along with Pierce Resistance, Shield Block x3 - Pride of the Jade Palace Added 30% Bleeding Resistance at 4 items, 10% Life Reduction at 5 - Rogue s Cover Doubled Life and Dodge bonuses, also dodges projectiles, also increases Bleeding Damage - Assassin s Cover Doubled Life bonuses, also dodges projectiles, also increases Bleeding Damage - Hunter s Armor Added 24% Bleeding Resistance at 2 items, 24% Pierce Resistance at 4 - Tracker s Armor Added 40% Bleeding Resistance at 2 Items, 40% Pierce Resistance at 4 - Warrior s Panoply Added 20%/40% Bleeding Resistance at 2/3 items, doubled Physical bonus - Conqueror s Panoply Added 30%/60% Bleeding Resistance at 2/3 items, doubled Physical bonus - Adept s Regalia Added 10% Elemental Resistance at 3 Items - Archmage s Regalia Added 15% Elemental Resistance at 3 Items, increased Damage Resistance to 15% - Gebel Tjauti Fixed poison damage set bonus, also increases Bleeding Damage - Panoply of the Moirae Doubled Damage and Resistance bonuses - Vestments of Erebus Added 5/10% Life Reduction at 4/5 items, Life bonus at 5 increased to 520 - Dreamweaver s Regalia The Harbinger Grant 10% less resistances at 5 items - The Ordu Added 8% Life reduction at level 3 - Plouton s Vestments Added 10%/20%/30%/40% Elemental Resistance, doubled Energy Regeneration + Added a new item set that can be acquired by completing quests RELICS CHARMS --------------- + Hermes Sandal (unused Act 1 relic) can now drop - Hermes Sandal Fixed completion bonus on Normal - Generally fixed poison damage buffs on relic charm completion bonuses - Anubis Wrath Fixed completion bonused for fire damage - Anubis Wrath Fixed bitmaps of completed version - Bat Fang Fixed fire damage completion bonus on Normal - Blade of Thanatos Corrected attack speed completion bonuses - Erebus Crystal "resist all" completion bonuses now correspond to difficulty - Fixed missing completion bonuses on Diseased Plumage and Venom Sac - Golden Fleece Fixed -%energy cost - Heracles Might Fixed +% damage and strength bonuses - Raptor Tooth Increased Physical bonus to 20%/30% in Epic/Legendary - Artemis Bowstring Added Projectile Speed bonuses equal to attack speed bonuses - Peng Claw Adjusted Physical Damage maximum of Epic version to 50 - Zeus Thunderbolt Fixed elemental damage completion bonuses - Zeus Thunderbolt Doubled +% Lighting bonus, also increases Electrical Burn Damage - Prometheus Flame Added damage variance, also increases Burn Damage - Chill of Tartaros Increased slow to 21%/27% in Epic/Legendary - Venom Sac Reduced Poison Duration to 3 seconds - Amun-Ra s Glory Added +10% Health and Energy modifiers - Spectral Matter Increased Mana Leech Duration to 3 seconds - Udjat of Horus Increased Armor bonus to 9%/12% in Epic/Legendary - Boar Hide Now grants 15/30/50 Armor in Normal/Epic/Legendary - Yen-Lo-Wang s Bloodleting Saber Claw Bleeding Damage increased to 150-200% - Shen-Nong s Dark Medicine Reduced Poison Duration to 3 seconds and values to 80% of Venom Sac s - Iron Will of Ajax Added Sleep Resistance - Archimedes Mirror Increased Reflection to 100% and chances to 12%/18%/24% - Djed of Osiris Damage vs Undead is now in % - Persephone s Tears Increased Less Damage From Undead to 75/150/225 AFFIXES ------- - Fixed some stats generally not working on affixes (like recharge and energy cost reduction) - Adjusted all affixes and completion bonuses to 3 second Poison Durations - Buffed low-end Damage affixes / completion bonuses - All items in Act 4 now drop with their proper Act 4 affixes rather than Act 3 ones - Adjusted armor suffix randomizer weights - Fixed affix tables on various Epic monster legwear - Fixed mastery affix chances on staves + Staves may now grant +1/+2 to Dream mastery + Spears may now grant +1/+2 to Rogue mastery + Staves can now grant +% Damage vs Undead or Demons - Staves no longer drop with +x Strength suffixes - Maces and Axes no longer drop with +x Intelligence suffixes - Bows no longer drop with Offensive Ability suffixes - Fixed the distribution of prefix/suffix chances for Arachnos MI armor - Fixed too few suffixes appearing on Act 4 shields - Rare Piercing/Bleeding damage prefixes now do less Piercing but grant a %Bleeding bonus - Ritual Prefix No longer affects Undead, doubled/tripled Damage vs Demons and Magical on higher tiers - Mobility impairment resistance suffixes are now rare (green) - Mummy priest, Wraith and Telkine monster gear does not receive fighter affixes anymore - Offensive physical damage suffixes now grant bonus weapon damage instead of +x physical - Stopped normal affixes from appearing on Epic/Legendary equipment - Suffixes of Discipline/Willpower/Fortitude Now also grant Disruption Resistance - Suffixes of Energy/Spirit/Essence/Mana/Power Doubled Mana bonus - Suffixes of Recovery/Rejuvenation/Restoration/Renewal/Regenration Added 2-4 baseline Health Regeneration - Suffixes of Frost/Ice/Rime/Winter Also increase Frostburn Damage - Suffixes of Fire/Flame/Sulfur/Brimstone Also increase Burn Damage - Suffixes of Lightning/Thunder/Storm/Tempest Also increase Electrical Burn Damage - Suffixes of Decay/Corrosion/Dissolution/Ruin Doubled Armor Reduction - Suffixes of Needles/Thorns/Barbs Doubled Pierce Retaliation - Suffixes of Reprisal/Retribution/Vengeance Doubled Life Leech Retaliation + Added/restored defensive affixes Kingly (armor regeneration) and of the Mammoth (+% Life) + Added/restored offensive suffixes of the Siren (mana burn confusion) and of the Betrayer (resistance reduction) MONSTER ITEMS ------------- - Barbarian Greaves / Gogs now properly attach to Troglodyte legs - Overseer s Mantle (Reptilian) gives more levels to Storm Nimbus in Epic and Legendary mode - Overseer s Crest (Reptilian) now correctly buffs Earth Enchantment - Rat s Track greaves give more levels to Art of the Hunt in Epic and Legendary mode - Sorted out some inconsistencies with Gigantes monster gear + Prowler s Cuffs Greaves (Tigerman) Created new textures fitting the torso - Stonebinder s Cuffs now grant 10 Elemental Resistance on all difficulties + Stheno s Widsdom Created normal and legendary versions which now drop from Gorgon archers - Fixed itemlevels of Epic and Legendary MI bows - Bandari s Helm Adjusted dexterity requirement on Epic - Bramblewood Bow (Anouran) Resistance reductions now correspond to difficulty - Batrachos Greaves Now grant +x DA instead of +%DA modifiers - Ceremonial Bracers (Mummy) Rat s Clap now give 10% Attackspeed on normal as well - Dune Raider Harness Removed (negligible) life leech retaliation - Enforcer s gear (Boarman) is now green instead of white - Ethereal Cage (Wraith) Grants 10 energy leech retaliation on every difficulty - Exhumed Headdress (Mummy) Removed stun resistance (property of the MI version) - Yerren Armor and Armbands now grant 20/30/40% Protection vs Beasts - Folg (Trogldyte) Thunderclap skill levels now correspond to difficulty - Porphyrion s Helmet (Gigantes) now drops - Homados (Machae) Attack speed bonus fixed - Hood of the Magi (Satyr) Fixed dex requirement on Legendary (146, not 164) - Ismene s Bracers (Lamia) now have an armor value - Ismene s Helm (Lamia) Fixed poison damage bonus - Mbuti s Advocate (Anouran) Life regeneration now corresponds to difficulty - Outrider s Buckler (Centaur) Adjusted chance of Damage Resistance across difficulties (5% / 7% / 10%) - Outrider s Buckler (Centaur) Removed static dexterity requirmenet - Rancor (Gigantes) Vitality damage now corresponds to difficulty - Scepter of the Liche King Adjusted base damages across difficulties - Scepter of the Liche King Changed the energy regeneration to 1.3 on Epic - Staff of the Magi (Satyr) Changed the energy regeneration to 1.3 on Epic - Schlilsh s Skinner (Anouran) Bleeding damage now corresponds to difficulty - Sentinel s Armbands (Gorgon) now grant +2 to Hunting in Epic - Shaman s gear (Neanderthal) Fixed cooldown reductions - Soldier s Skullplate Myrmigki Crown (Formicid) armor values fixed - Tiger Claw Adjusted OA bonuses - Vagabond s Shirt (Ratman) Fixed doubled dexterity requirement reduction for weapons - Warchief s Leggings (Yerren) now give 20/40/60% protection against Beasts (like other Warchief items) - Deathweaver s Legtip Poison Duration reduced to 3 seconds, added +50% Variance + Added individual colors for regular and infrequent monster items + Monster items, unless broken, now always have at least one affix UNIQUE HELMETS -------------- - Labyrinthine Helmet Doubled Stun Resistance - Obsidian Helm Doubled Lightning and Damage Resistance - Ramses Headdress Doubled Fire Resistance and Fire Retaliation Damage - Shroud of the Night Doubled Dexterity bonus, now also protects from Mana Leech - Babylonian Helm Now gives an extra 100 Offensive Abiity - Crag Doubled chance of Damage Resistance - Lazarus Helm Doubled Defensive Ability, Lightning Retaliation x10 - Imperial Helm Doubled Resistances - Mede Cap Doubled Chance to Dodge - Apple Bearer s Cap Pierce Resistance x3, added 11% Physical Resistance (whole set) - Helm of the Firewalker Doubled Health Regeneration and skill bonus, always retaliates (whole set) - Shrieking Helm Doubled Resistance and Retaliation chance + Memnon s Guard Now grants Rally level 3 - Jade Crested Helm Doubled Pierce Resistance and Chance to Dodge - Druid s Wreath Doubled all values, added 10% Protection vs Beastmen + Trojan Helm Now grants Battle Standard level 1 - Warden s Helm Doubled skill bonuses - Hunter s Helm Tracker s Hood Grant lightning resistance rather than damage (like other items from the sets) - Shadowmeld Doubled all values - Shroud of Shadows Now gives +2 to Nightshade and Mandrake - Ao-Chin s Red Cap Now gives +4 to Soften Metal - Blue War Crown Doubled strength bonus, OA and DA - Helm of the Sphinx Doubled all values + Ptolemy s Crested Helm Now grants Call of the Hunt level 1 - Warrior s Brain Cage Added a 6% chance of 100% Physical Resistance - Athlon Now increases experience by 25% - Chiron s Gaze Regrowth skill increased to level 4 - Conqueror s Brain Cage Added 12% chance of 100% Physical Resistance, now grants +2 to both skills - Assassin s Shroud Now grants +3 to both skills - Helm of the Nemean Lion Now adds +4 to Call of the Wild - Helm of Odysseus Chance of Retaliation increased to 66% - Huo Quibing s Helm Doubled Energy Cost Reduction - Bone Helm Doubled all values - Crystalline Retaliation chance raised to 50%, skill bonus raised to +3, added 40% Damage Reflection - Legionnaire s Visor Added 60% Slow Resistance - Hector s Flashing Helm No longer called "Armor of the Burning Blade". Now requires 520 strength instead of 52. - Hector s Flashing Helm Doubled chance of Damage Resistance UNIQUE CIRCLETS --------------- - Crown of the Elements Always retaliates - Emerald Crown Doubled Retaliation Chance - Chromatic Diadem Reduced resistance bonuses by 7% - Red Crown Doubled Fire Resistance, now also increases Burn Damage - White Crown Now gives an extra 100 Defensive Ability - Crown of Erebus Energy Absorption x3, Regeneration x3 - Crown of Erebus and Dreamweaver s Crown are now of "epic" rarity - Pyromancer s Circlet Now also increases Burn Damage, doubled Fire Resistance and skill bonus - Priest s Hood Regrowth skill increased to level 8 - Umbral Crown Vitality resistance fixed and x3, also buffs Vitality Damage, increased Cascade bonus to +3 - Shadow Veil Added 20% Elemental Resistance, now grants +2 to Ravages of Time - Circlet of Storms Dubled resistances and skill bonus - Hesione s Golden Veil Now simply grants +50% to all Elemental Damage (including the burns) - Gaze of Carnus Added 60% Vitality Damage Resistance - Battlemage Circlet Added an extra 200 Defensive Ability (whole set) - Orpheus Garland Increased Mind Control duration to 15s - Pluto s Crown Doubled Recharge Reduction (whole set) - Tiresias s Guide Less Energy Reserved x10, doubled Intelligence modifier, grants +2 to Mastermind UNIQUE ARMOR ------------ - Heart of the Mountain Now buffs Brimstone rather than Volativity - Theban Cuirass Doubled Fire Resistance and Defensive Ability - Obsidian Breastplate Now has 54 armor like the rest of the set, doubled Lightning and Damage Resistance - Bladeflinger s Armor Doubled Dexterity and Attacks Speed bonuses - Maron s Garment Doubled Armor Value - Ramses Coat Doubled Retaliation Damage - Sandstalker Armor now correctly buffs Study Prey, Poison Resistance x4 - Labyrinthine Cuirass now has 60 armor like the rest of the set - Lazarus Platemail now has 96 armor like the rest of the set, Lightning Retaliation x8 - Huo Quiao Armor Shield Block bonus x3 - Babylonian Armor Now gives an extra 100 Offensive Abiity + Ren Lei s Pride Now grants Refresh level 2 - Banded Plate of Verei-Te Doubled chance of resistance + Lo Ren Cuirass Now grants Study Prey level 2 - Mantis Plate Doubled Pierce Resistance, added 25 Bleeding resistance - Flame Skin Also increases Burn damage, doubled Retalitation damage - Jade Breastplate now has 108 armor like the rest of the set, doubled Pierce Resistance - Trojan Cuirass Doubled Strength, DA and %Armor bonuses + Gildanthar Now grants Heart of Oak level 4 - Breastplate of the Firewalker Always retaliates (whole set) - Thracian Cuirass Bolt Trap skill level raised to level 6 - Apple Bearer s Mail Added 11% Physical Resistance (whole set) - Brinne s Redemption Protection vs Undead is now in % - Breastplate of the Sphinx Doubled all values - Breastplate of Xanthus Now also increases Frostburn and Electrical Burn Damage, Retaliation x10 - Chu s Quiver Doubled Pierce Resistance and Pierce Damage bonus - Fu Xi s Armored Chest Added 70% Bleeding Resistance - Rogue Cover Doubled Health bonus and Defensive Ability - Hunter s Armor Doubled Health bonus and Defensive Ability - Warrior s Plate Doubled Health bonus, now 6% chance of physical resistance - Cuirass of Retribution Pierce Retaliation x4 - Lifeshroud Added 70% Vitality resistance - Armor of the Burning Blade Also increases Burn Damage, doubled DA - Armor of Khephuris Also increases Electrical Burn Damage, doubled DA and retaliation + Soulshield Chiton Now grants Spirit Ward level 4 - Tylderon s Breastplate Now also increases Burn Damage + Takeshi s Kimono Now grants Trance of Convalescence level 5 - Huo Qubing s Cuirass Added 30 Fire, Pierce and Bleeding Resistances - Assasin s Harness Doubled Health bonus, skill bonus and Defensive Ability - Tracker s Armor Doubled Health bonus, skill bonus and Defensive Ability - Bone Breastplate Doubled Skill bonus and Elemental Resistance - Crystalline Armor Retaliation chance raised to 50%, skill bonus to +3 - Armor of the Crimson Guard Retaliation Damage x4, Heat Shield level raised to 5 - Vestment of Thom the Mad Speed bonus x3 - Horus Refuge Doubled Elemental Damage bonus - Minoxian Armor Gives +2 to both masteries, always retaliates - Conqueror s Plate Doubled Health bonus, now 12% chance of physical resistance, now grants +2 to both skills - Pelt of the Nemean Lion Adds +4 to Strength of the Pack, doubled attribute bonuses - Armor of Anubis Doubled Poison Resistance and Retaliation chance - Shroud of Eirene Now also increases Frostburn damage - Abyssal Plate Chance of Resistance x3 UNIQUE ROBES ------------ - Ephor s Garb Also increases Burn Damage - Augur s Drape Doubled Intelligence - Archon s Chiton Doubled Lightning Resistance and DA - Fire Blossom Also increases Burn Damage - Vest of the Wandering Goat Replaced Confusion Resistance with Chance to Confuse - Pythia s Vestment Doubled Elemental Resistance - Robes of Erebus Doubled Pierce Resistance - Vestment of the Malign Spirits Doubled Retaliation Chance - Darkseer Doubled skill bonuses - Pyromancer s Robe Doubled Fire Resistance - Adept s Mantle Doubled Damage Resistance - Galesong Also increases Frostburn and Electrical Burn damage - Shei-Do s Robes of Insight Grant +3 to Trance of Empathy - Robe of Storms Also increases Electrical Burn Damage - Raiment of Logos Elemental Damage x3 - Archmage s Mantle Doubled Damage Resistance - Feng Xao s Meditation Robes Added 100 Vitality Resistance - Battlemage Added an extra 200 Defensive Ability (whole set) - Pluto s Doubled recharge reduction (whole set) - Cloak of Zoroaster Chance of Damage Resistance x3 UNIQUE ARMGUARDS ---------------- - Chaosbane Added 20% Vitality Resistance - Bracers of the Firewalker Also increase Burn Damage, always retaliates - Jade Bracers Doubled Poison Resistance - Harmony The Frail Removed static intelligence requirement - Robes of Erebus Doubled Bleeding Resistance - Apple Bearer s Bracers Added 11% Physical Resistance (whole set), doubled Attack Speed bonus - Warden s Armguard Doubled Poison Resistance, added 17% Cold Resistance - Bracers of Troy Doubled DA and Attack Speed bonus - Fu Xi s Shackle Doubled Damage bonus + Shadow s Touch Effect always triggers, grants Vitality Damage to pets - Bracers of the Sphinx Doubled all values - Bracers of the Tempest Also increase Cold, Frostburn and Electric Burn Damage, doubled speed bonus - Assassin s Bracers Grant +3 to both skills - Bone Bracers Doubled Cold Resistance and skill bonus - Crystalline Retaliation chance raised to 50%, skill bonus raised to +3, doubled Attack Speed - Ordu Arm-guard Added 30% Attack Speed + Menelaus Grip Now grants Ensnare level 4 - Alexander s Bracer Doubled Pierce Resistance, OA and DA - Conqueror s Bracers Now consistently gives 40% block (instead of 4%) + Bracers of the Nemean Lion Grant Physical Damage to pets UNIQUE BRACELETS ---------------- - Glowing Bangle Also increases Burn Damage - Deathcuffs Doubled Resistances - Hierophant s Winding Also increases Electrical Burn, doubled Lightning Damage, Thunderclap level raised to 8 + Bone Bracelet Now grants Vitality Damage to pets - Crystal Bracelet Also increases Frostburn Damage, added 30 Cold Resistance, grants +3 to Freezing Blast - Druid s Bracelet Doubled all values - Pyromancer s Bracelet Also increases Burn Damage, doubled Energy Cost Reduction and skill bonus - Scholar s Bangle Doubled Requirement Reduction, less Energy Reserved x10 - Bracelet of Illumination Also increases Burn and Electric Burn Damage, intelligence bonus is now 20% - Bracelet of Pain Retaliation chance x3 - Bracelets of Storms Also increase Lightning, Frostburn and Electric Burn Damage, doubled skill bonus - Umbral Cuffs Leech Resistances x3, also buffs Vitality Damage, raised skill bonus to +3 + Elementalist s Wrap Now simply gives +25% Elemental Damage, grants Elemental Damage buff to pets - Dreamweaver s Coil Added -15% recharge - Battlemage Bracers Added an extra 200 Defensive Ability (whole set), also affects Cast Speed - Nathus Bane Also increases Frostburn Damage - Lethargy Doubled chance of Retaliation - Coil of resilience Now grants 10 flat Life and Mana Regeneration rather than +20% - Permafrost Bracelet Fixed slow effect, added 10% chance of 3 second Freeze - Dragon s Breath Alos increases Burn Damage, damage modifier chances x3, grants +2 to Flame Arch + Black Pearl Bracelet Now grants a health and armor bonus to pets - Truesilver Bracelet Doubled attribute bonuses + Senbi s Clasp Now grants Poison Gas Bomb level 10 - Pluto s Doubled recharge reduction (whole set) - Twisted Coil of the Parasite Doubled Life and Energy Leech - Bracelets of Aman Da Alos increases Burn Damage, now grants Spellbreaker level 6 UNIQUE GREAVES -------------- - Ramses Greaves Fixed Fire Resistance and doubled chance - Obsidian Greaves Doubled Defensive Ability and Damage Resistance - Greaves of Marathon Level requirement raised to 10 - Lazarus Greaves Added chance of Lightning Retaliation (same as Bracers) - Mantis Stride Doubled Chance to Dodge - Jade Greaves Doubled Poison Resistance - Babylonian Greaves Now give an extra 100 Offensive Ability - Greaves of Troy +100 DA, Doubled Movement Speed bonus - Apple Bearer s Greaves Added 11% Physical Resistance (whole set) and 11% Movement Speed - Shade Stalkers Added 20 Cold and Lightning Resistance - Warden s Greaves Doubled Dexterity bonus, Regeneration and DA - Greaves of the Firewalker Also increase Burn Damage, always retaliate - Sphinx Doubled resistance, Health bonus and Chance to Dodge - Warrior s Buskin Now grants +2 to Ardor - Shadow s Flight Added 15% Elemental Resistance - Fu Xi s Bindings Increased Poison bonus to 50% - Greaves of the Tempest now have 180 armor like the rest of the set, doubled Movement Speed bonus - Shadow s Flight greaves now have 180 armor like the rest of the set - Blackbeard s Booties Raised Level Requirement to 45 - Speed of the Wild Now gives +1 to Nature mastery (like the rest of the set) - Murkcrawlers Fixed Poison Resistance + Nebuchadnezzar s Greaves Also increase Burn Damage, fixed Stun Resistance, grant Trance of Wrath level 2 - Harbinger s Greaves Added 40% Vitality Resistance - Crystalline Greaves Retaliation chance raised to 50%, doubled speed bonus, skill bonus raised to +3 - Bone Greaves Doubled Fire Resistance and skill bonus - Conqueror s Buskin Doubled chance of physical resistance, now gives +2 to Ardor and Dodge Attack - Greaves of the Nemean Lion Now also grant 80% Trap resistance - Hunter s Leg Guard Added 25 Bleeding Resistance - Tracker s Leg Guard Added 36 Bleeding Resistance - Alexander s Bracer Doubled Pierce Resistance and Chance to Dodge - Assassin s Cover Now grants +3 to both skills - Barbarian s Spiked Greaves Fixed run speed bonus UNIQUE LEGWRAPS --------------- - Necromancer s Leggings Added 10% Vitality Resistance - Seerwraps Doubled Intelligence Bonus - Wraps of Erebus Doubled Poison Resistance - Dreamweaver s Leggings Doubled all values except skill bonus - Adept s Leggings Added 30% Poison Resistance - Archmage s Leggings Added 50% Poison Resistance - Battlemage Greaves Added an extra 200 Defensive Ability (whole set) - Chthonic Legwraps Also increase Burn Damage, now slows Attack Speed instead of inflicting -x Damage Reduction - Legguards of the Flameborn Also increase Burn Damage - Pluton s Wraps Doubled recharge reduction (whole set), Protection vs Demons/Undead is now % UNIQUE SHIELDS -------------- - Shield of the Royal Guard Grants +2 to Ancestral Horn - Mystic s Shield Retaliation Damages x3 - Thutmose s Buckler Doubled Pierce Resistance and Retaliation Damage - Stonewall Chance to Stun (on shield attack) x3 - Earthen Barrier Briar Ward level raised to 5 - Babylonian Shield Now gives an extra 100 Defensive Ability, doubled extra Block Chance, Physical bonus is now % - Frozen Buckler Now also affects Frostburn Damage - Sacred Crescent Shield Chance of Damage x3 - Shield of Balance Raised Reflection Chance to 50% - Heron s Gear Grants +2 to Rapid Construction - Scaled Serpent Shield Grants +2 to Toxin Distillation + Frostguard Now has a 5% chance to cast Freezing Blast on melee hit - Flowing Shield of the Euphrates Doubled Cooldown Reduction, Less Mana Reserved x10 - Jericho Reduced shield requirement reduction, other reductions increased to 20% - Volatile Shield Increased chance of retaliation to 25%, doubled Elemental effect - Moon Disc Elemental Damage bonus x3 - Mentuhotep s Shield Adrenaline level raised to 8 - Shield of Apis the Bull Fixed Stun Resistance (now 50%) - Essence Guard Doubled Leech Resistances - Shield of the Cobra Now does ist damage over 3 seconds, doubled Poison Resistance + Leatherskin Shield Now gives +1 to all skills in Hunting Mastery - Shield of Permathryn Doubled Protection vs Insectoids - Shield of the Hideous Visage Consolidated attack effects into a 50% chance of inflicting one of them + Eidolon Shell Now has a 2% chance to Summon Outsider upon being hit - Sun Disc Doubled Fire bonuses and damages, also increases Burn Damage - Alexander s Pelta Added 40 Reduction to Poison and Bleeding Durations, doubled DA + Abyssal Shield Now grants level 8 Flame Surge - The Greg Increased Health/Energy Regeneration to 10 - Scale of the Black Dragon Increased Rinf of Flame level to 6 - Aionios Lowered resistances from 80% to 60% each - Achilles Shield Shield Smash level increased to 8, tripled OA and DA, block bonus raised to 20% - Athena s Mirrored Shield Doubled Damage Reflection - Golden Shield of Pelaron Doubled Recharge and Energy Cost reductions, Energy Regeneration x10 - Hades Aspis Added +25% Vitality Damage - Hector s Shimmering Shield Fixed Stun resistance - Hephaestus Molten Shield Added 50-70 Fire Damage (shield attack) - Shield of the Fiery Legion Added 80% Vitality Resistance - Wall of the Damned Vision of Death level raised to 6, Reflection damage x3 - Fixed damage on Crest of Taurus and Hera s shield UNIQUE SWORDS ------------- - Patroclus Shortblade Doubled resistances - Cleopatra s Short Sword Now does its Poison Damage over 3 seconds - Marduk s Rage Added 25% Damage Reduction for 3s (existed without duration), doubled chance of +% Physical - Teslos Lightning damage bonus increased to 150%, added +25% Damage vs Devices - Yin Doubled VQ, doubled Life Leech bonus, added 10% Life Reduction - Yang Doubled AQ, added 20 Life Leech over 1 second - Wing Chun s Tear Doubled Elemental Resistance and Movement Speed bonus - Juque Chance to Dodge x3 - Spartan s Wit Added +25% Physical modifier - Katharsos Doubled Vitality Damage - The Reckoning Chance of +% Physical and Damage vs Demons x5 - Ammit s Fang Doubled Energy Burn - Bite of Anubis Does ist Poison damage over 3s - Blade of Ishtar Doubled chance of Reduced Damage - Ether Blade Added 25-28 Vitality damage, +25% Damage vs Magical - Oath Breaker Doubled proc chance - Sword of the Zhou Proc chance x4 + Chang-Kuo Lau s Steel Blur Grants 30% chance to perform a Double Slash, +2 to Flurry of Knives - Fu Xi s Tail Consolidated Poisons into 15% chance of 6-222 over 3 seconds, doubled chance of Stun or Fear - Fu Xi s Tail Replaced 5 Piercing Damage with 5% Life Reduction - Lindane Doubled Damage vs Insectoids. Item skill does its Poison damage over 3 seconds. - Despair Doubled Vitality Decay - Prophecy Also gives +2 to Psionic Touch - Sword of Damocles Added autocast to Thunder Clap, proc chance x3 - Griefmaker Doubled Pierce Ratio - Huo Qubing s Ceremonial Blade Added 7% Life Reduction - Silence Energy Burn x5, added 40-60 Electrical Burn Damage to proc + Amen-Ra s Magebane Added chance to cast level 8 Spellbreaker on attack - Thunderbolt Grants +3 to Static Charge - Mindrazor Doubled proc chance - Plissken Armor Reduction x3 - Stymphalian Talon Set bleeding duration to 3s, varies damage 100-200% instead - Theseus Inheritance Doubled Physical modifier + Thyestes Scheme Now grants level 4 Lethal Strike - Lord Seth s Chaos Blade Vitality Damage x3, doubled Mind Control duration - Sword of Eternal Darkness Chances to cause Fumbling and Sleep x3 - Drakaina Now does ist Poison Damage over 3 seconds, added 120 Burn Damage over 3 seconds UNIQUE AXES ----------- - Obsidian Crescent Added 5% Life reduction - Brain Cleave Energy Burn x3 - Frostbite Also increases Frostburn Damage, added Frostburn to Freeze effect - Thresher Addded +75% Damage vs Plants - Mikros Increased base speed, replaced Elemental Resistance with Elemental Damage (like Mesos and Megalos) - Mikros Doubled Elemental Damage, expanded +% Physical to +% Total, 20% Damage vs Insectoids - Adranis Grants +2 to Temporal Flux + Chi You s Siphon Now grants level 3 Life Drain - Creeping Death Now does its Poison Damage over 3 seconds, +2 to Ravages of Time - Mesos Doubled Elemental Damage, expanded +% Physical to +% Total, 27% Damage vs Insectoids - Axe of Lesbos Doubled Damage Resistance, +1 to Accelerated Growth - Shadowbane Replaced Vitality Damage with 17% Life Reduction - Age Axe Doubled damages caused by proc + Snowblind Increases Frostburn Damage, doubled Cold Damage, added chance of level 3 Flash Powder on melee hit - Megalos Doubled Elemental Damage, expanded +% Physical to +% Total, 33% Damage vs Insectoids - Minoan Fire-Axe Also increases Burn, doubled Burn Damage maximum - The Monkey King s Greed Doubled Leech maxima - Lypikouri Doubled Bleeding Damage + Pangu s Axe Also increases Electrical Burn Damage, doubled Lightning Damage, +1 to Nature and Earth skills + Zaghnal Now has a Pierce Ratio of 30%, grants level 7 Calculated Strike - Atropos Assistant Chance to proc +10% - Enkidu s Stand Chance of Fire Damage x3, +2 to Strength of the Pack - Gaia s Revenge 20% Pierce Ratio, racial bonus damage is now % - Torment 10% Pierce Ratio, Doubled Physical and Speed bonuses - Theogenes Onslaught Gives +2 to Onslaught - Cerberus Bite Now does its Bleeding Damage over 3 seconds - Scylla Always leeches, doubled Slow effect - Charybdis Doubled Slow effect - Axe of Tereus Always slows - Hiemal Decapitator Also increases Frostburn, does 25-35 Frostburn Damage over 1 second + Key of Elysium Now has a chance to summon Ancestors when attacking with it - Acheron s Touch Cold Vitality Damage x3, Disruption chance x5 - Phoenix Also increases Burn Damage, Burn Damage maximum x3 - Persephone s Caress Also increases Frostburn Damage - Pytho Now does ist Poison Damage over 3 seconds UNIQUE CLUBS ------------ - Bristlebash Added 10% Damage vs Beasts - Plague Feast Now does ist Poison Damage over 3 seconds - Ramses Scepter Now does its Poison and Burn Damages over 3 seconds - Lycergus Wisdom Doubled Requirement Reductions - Widowmaker Added 2s of Stun to damage proc, +1 to Poison Gas Bomb - Lei Gong s Winged Mace Added 8-56 Electrical Burn Damage over 4 seconds - Shatterbone Doubled chance of +% Physical, Armor Reduction x3 - Blackrock Mallet Also increases Burn Damage, doubled proc chance, +2 to Molten Rock - The Foreman Added damage variance to Vitaity Decay + Doom Herald Now grants level 5 Deathchill Aura - Warden s Wrath Now does its Poison Damage over 3 seconds - Cerberus Bone Now does its Poison Damage over 3 seconds, doubled proc chance - Sorrowbringer Now does its DoT over 3 seconds, increased proc chance to 15% - Scepter of the Sphinx Added 5-13% Life reduction - Kalar s Convincer Increased proc chance to 15%, +2 to Iron Will - Surge of the Tempest Also increases DoT, increased proc chance to 11%, doubled Lightning Damage - Blight Now does its Poison Damage over 3 seconds, +2 to Susceptibility + Hammer of the Sun Also increases Burn Damage, replaced Heat Shield with new Sunlight skill - Arcadion Judgment Doubled chance of Confusion and Energy Cost Reduction - Skullcrusher Added +2 to Crushing Blow - Shadesong Is no longer part of the Umbral Raiment set. Proc chance x10, 15% chance for 240-270 bleeding - Lykaion Malleus Also increases Electrcal Burn Damage - Demeter s Sorrow Doubled Cold Damage, +2 to Freezing Blast - Truncheon of Malice Doubled Vitality Damage + Sapros the Corrupter Poison duration reduced to 3 seconds, now bestows a -25% Health malus - Coven Nex Doubled Proc Chance - Prometheus Gift Now does 1-3x Burn Damage over 3 seconds, also increases Burn Damage, autocast on aura - Hand of Hephaestus Alos increases Burn Damage - Horn of Tiamat Now does its Bleeding Damage over 3 seconds + Orion s Mace Now inflicts and buffs Elemental Damage rather than single elements, grants level 6 Psionic Touch + Iris Grants level 2 Distortion Field UNIQUE SPEARS ------------- - Fire Spike Also increases Burn Damage + Shadowsting Doubled Vitality Damage, grants level 2 Phantom Strike - Shiverblood Attack speed is now correctly shown as "slow", added 9-15 Frostburn Damage over 3 seconds - Hoe of Destruction Plague level increased to 5 - Desert s Kiss Doubled Fire Resistance - The Eviscerator Added 50% variance to Bleeding, +2 to Open Wound - Babylonian Spear Now gives an extra 100 Offensive Ability, 7% chance of 110% Life Reduction - Spear of Argo Now affects total speed, +50% Damage vs Constructs - Nu Ba s Nagamaki Doubled proc chance, replaced Freeze with Petrify, +2 to Wildfire + Hu Hai s Pride Vitality Damage x3, grants level 5 War Wind - Qin Zi Ying s Lance Piercing bonus x3, doubled OA and DA - Apple Bearer s Spear Added 11% Physical Resistance (whole set), 20% chance of 50% Life Reduction - Soul Spike Added 15% Life Reduction - Icefire Pike +1 to Flame Surge and Heart of Frost - Nubian Spear Now has a variable Pierce Ratio of 30-60% - Anendjib s Spear Added 7% chance of 150 Bleeding Damage - Defiler Now does all of its Poison Damage as DoT over 3 seconds, auto-casts Plague on attacks + Herod s Reach Now grants level 1 Take Down - Penetrating Spear of Ko k Bi Added variance to Bleeding, +1 to Blade Honing - Horsemaster s Pike Doubled Slow effect, added 15% Run Speed - Spear of Renenutet +2 to Regrowth - Monk s Spade Chance to dodge x4, +2 to Trance of Empathy and Tranquility of Water - Raptor Added variance to Bleeding Damage - Amazonian Spear Now does its Poison Damage over 3 seconds, +2 to Overgrowth and Find Cover - Scorpion s Tail Now does its Poison Damage over 3 seconds - Fei Lian s Galespear Lightning Damage x3, also increases Electrical Burn + Sacred Spear of Nephthys Doubled Life Reduction, +1 to all Spirit skills - Hector s Spear Doubled all values except skills - Alexander s Spear Now does 50% more Bleeding Damage and over 3 seconds, doubled OA - Ares Wrath Chance of +% Physical x3 + Blood of Ouranos Grants new skill that summons a Melia - Achilles Spear Armor Reduction x3 - Kwan Yin s Final Mercy Elemental Damage and Life Reduction x4, changed +% Physical to +% Total - Reach of Helios Chance of Fire Damage x3, Damage vs. Demons is now in % - Soulflay Fork Now always causes Disruption - Phorkos Trident Also increases Frostburn Damage + The Last Emperor Now grants level 5 War Wind + Spear of the Dryads Does its Poison Damage over 3 seconds, +2 to all Nature skills UNIQUE BOWS ----------- - Metal Punch +2 to Calculated Strike - Chillwind Also increases Frostburn Damage, added frost arrow effect - Storm Strike Added lightning arrow effect - Horns of Cyprus Replaced (useless) Offensive Ability modifier with +40 DA - Turquoise Bow Does 75% Poison Damage but over 3 seconds, added poison arrow effect - Bow of the Nile Added 6-12 Burn damage over 3 seconds, added fire arrow effect - Tendon Ripper Removed OA, increased proc chance to 20% - Scythian Touch Doubled proc chance - Cupid s Bow Increased Mind Control duration by 4s - Jade Bow Does its Poison Damage over 3 seconds, removed OA, added poison arrow effect - Barrage Attack Speed bonus x3 - Hyksos Compound Bow Removed OA, doubled projectile speed bonus, added 20% Chance to Pierce - Iaculus Does 75% Poison Damage but over 3 seconds, added poison arrow effect + Shadowrath Now grants level 4 Spirit Ward - Bow of the Lampades Does its Poison Damage over 3 seconds, added poison arrow effect - Dreadwind Doubled Vitality Damage - Jeweled Bow Vitality Damage x3, +100% Damage vs Magical - Spectral Warbow Removed OA, always does Cold Damage - Medjay Bow Replaced OA with DA - Froststorm Doubled Lightning damage, added frost arrow effect - Bow of Sa Djed Doubled Chance to Dodge, added 50% Damage vs Insectoids - Suanmi Doubled Burn Damage, also increases Burn Damage, added fire arrow effect - Emperor s Gift Removed OA, increased DA to 150 - Ordu Composite Bow Doubled chance of Volley - Deathblossom Added 10% chance of 125 Bleeding Damage, +3 to Mortal Wound - Borealis Also increases Electrical Burn, proc chance x3, added 27-30 Lightning Damage, added lightning effect - Khamsin Proc chances x3 + Neith s Bow of the Sun Added fire arrow effect, chance to self-cast Sunlight on melee hit + Zhu Rong s Firebow Removed OA, doubled Fire Damage, also increases Burn, added fire effect, +1 to Earth skills - Apollo s Curved Bow Removed OA, added 20% chance to pierce, added fire arrow effect - Astrapi Also increases Electrical Burn, added lightning arrow effect - Serpent Whisper Does its Poison Damage over 3 seconds, added poison arrow effect + Helios Fury Also increases Burn Damage, added fire arrow effect, now generates a free Ring of Flame - Bow of Herakles Does 75% Poison Damage but over 3 seconds - Nemesis Recurve Removed OA, does double Poison Damage over 3 seconds, proc chances x3 - Meerkwood Bow Grants level 8 Briar Ward - Qin Warbow Replaced OA with DA, added +70% Damage vs Constructs - Painweaver Removed OA, proc chances x3 - Chthonian Needler Speed bonus x3, added variance to Bleeding - Bladestring Removed OA, doubled DA, added 30% chance of 190 Physical Retaliation - Sybaris Removed OA, doubled Resistance Reduction, added +70% Damage vs Insectoids UNIQUE STAVES ------------- - Glowing Rod Also increases Burn Damage, doubled Retaliation chance - Shepherds Crook Also increases Frostburn Damage - Necromancer s Staff Chance of Life reduction x3, changed base damage to Vitality, 30 Damage vs Undead - Elafros Also increases Electrical Burn Damage, +2 to Thunderball and Concussive Blast - Ochetos Staff Also increases Frostburn Damage, +2 to Drain Life - Pharaoh s Standard Also increases Burn Damage, added 10% Cooldown Reduction - Siphon Also increases Electrical Burn Damage - Staff of the Falcon Also increases Electrical Burn Damage, added 10 Pierce Damage, 10% Damage vs Beasts - Staff of Kheprer Also increases Frostburn Damage, 30% Protection vs Insectoids + Spectral Rod Now boosts all elements, changed base damage to Elemental - Fulminator Electrical Burn Damage duration increased to 4 seconds + Staff of Nabukhuthnusar Also increases Burn Damage, grants level 1 Colossus Form + Guan Yin s Healing Rod Regrowth level increased to 5, changed base damage to 200% as Poison over 3 seconds - Scepter of Erebus Doubled Elemental Damage modifier, 20% Protection vs Demons + Kirin Changed base damage to 133% as Vitality - Spirochaete Reduced Poison Duration to 3 seconds, also increases Frostburn Damage, changed projectile effect - Seer s Staff Double Elemental Damage and DA, +2 to Premonition - Delysid Also increases Lightning Damage, increased damage modifier by +10% + Druid s Staff Reduced Poison Duration to 3 seconds, grants Physical Damage to pets - Ironwood Staff Also increases Frostburn Damage, +4 to Iron Will - Ilektrismos Also increases Electrical Burn Damage - Emberseal Also increases Burn Damage - Blastos Fotia Also increases Burn Damage + Shivas Companion Grants Elemental Damage to pets - Hoarfrost Also increases Frostburn Damage - Rod of Storms Also increases Frostburn and Electrical Burn Damage - Summoner s Rod Also increases Burn Damage - Apophis Serpent Now does 300-500 Poison Damage over 3 seconds, removed Lightning damage, changed projectile + Azi Dahak s Staff Also increases Burn Damage, grants Vitality Damage to pets - Sould Quencher Replaced +50% Life Leech with 60 Life Leech per second, doubled Mana Leech - Dreamweaver s Rod Doubled Total Damage modifier - Heka Staff Changed base damage to 150 Elemental, 30% Protection vs Magical - Rod of the Ancients Also increases Electrical Burn Damage, DA x5, always retaliates - Archon s Judgement Added 100-160 Electrical Burn Damage over 4 seconds - Gera s Walking Stick Grants +2 to Ravages of Time + The Gatekeeper Reduced Fire Damage by 50%, does 120-240 Poison Damage over 3 seconds, grants Ternion level 6 - Shikigami Also increases Frostburn and Electrical Burn Damage - Lei Kun s Gnarled Staff +3 to Reflection - Staff of the Cosmos Replaced OA with DA + Moros Nyx Changed base damage to 133% as Vitality, boosts all damages, grants Vitality Damage to pets - Eye of Osiris Also increases Burn Damage - Scepter of Carnus Removed OA, added 136-216 Electrical Burn Damage over 4 seconds, doubled damage modifier - Kuan Ti s Sorrow Removed OA, doubled DA - Riddle of the Sphinx Vitality Damage x3 - Hades Scepter Also increases Burn Damage + Caduceus Also increases Electrical Burn Damage, +1 to Rogue skills - Fingerbone of Boreas Also increases Frostburn Damage - Praxidikae Replaced base and Vitality damage with 299-308 Vitality, 40% Protection vs Undead + Sakur-Aba Now reduces damage by 25%, chance to cast level 9 Distortion Wave on attack UNIQUE RINGS ------------ - Storm Eye Also increases Electric Burn Damage - Brimstone Also increases Burn Damage - Cartouche Ring Halved cast speed bonus - Prostasia Energy Shield level raised to 4 - The Fragile Doubled Physical Damage Reduction - Living Band Doubled all values, added 30% Protection vs Plants - Jade Band Consolidated single elements into Elemental Resistance value - Memnon s Signet Doubled Offensive Ability and Attack Speed bonuses - Signet of Hope Added 20% Vitality Resistance - Crystal Ring Also increases Frostburn Damage, added 30% Cold Resistance, grants +2 to Heart of Frost - Asphodel Band Increased Regenerations to 5 per second - Reflection Doubled Damage Reflection - Ordu Thumb Ring Armor Reduction x4, Attack Speed bonus x3 - Seal of the High Priest Doubled Energy Reserved and Energy Cost reductions + Star Stone Now grants a Meteor skill instead of Ring of Flame - Crest of MuRong Now classified as Legendary - Alke Doubled Strength bonuses, skill bonus raised to +3 - Timaios Doubled Health bonuses, skill bonus raised to +3 - Mark of the Overlord Chance of Resistance x3, Energy Absroption x3 - Mark of Ares Doubled chance and amount of Physical Damage bonus + Black Pearl Ring Doubled Elemental Resistance, grants Elemental Damage to pets - Chiron s Loop Ensnare level raised to 5, doubled DA - Arbruring Doubled Electrical Burn Damage and skill bonuses, added +30% Vitality Damage - Seal of Hephaestus Also increases Burn Damage, Heat Shield level turned up to 11 - Band of Souls Doubled chance to retaliate, added 80% Vitality resistance - Star of Elysium Doubled Poison and Bleeding Damage bonuses UNIQUE AMULETS -------------- - Moonclaw Blade Honing level raised to 3 - Frostmoon Also increases Frostburn Damage - Venom Heart Now does its damage over 3 seconds, grants +2 to Stinging Nettle - Lotus Blossom Doubled resistance and proc chance - Lode Stone Doubled values except Experience bonus - Orb of the Fallen Now gives 15% Str and Int instead of flat values - Song of the Siren Doubled defensive proc chance and Mind Control duration - Tibetan Necklace Also increases Frostburn Damage + Crystal Totem Also increases Frostburn Damage, added skill that freezes and slows ranged attackers - Serenity Regenerations increased to 10 + Amaranthine Grants Herbal Remedy level 1 - Eye of Flame Also increases Burn Damage - Bronze Heart of Talos (not Talus) Doubled health bonus to +40% - The Ixion Stone Doubled speed bonus and chance to dodge + Black Pearl Pendant Doubled Health bonus, Gives 20% Total Damage and 20% Life Leech to pets - Polydegmon Doubled all values, fixed itemcost setting and level requirement stat ARTEFACTS --------- - Fixed poison damage boosts on numerous artefacts - Molten Orb Also increases Burn Damage - Amber Flask Doubled Defensive Ability - Pale Moon Also increases Electrical Burn Damage, added 42 energy drain over 3 seconds - Shroud of Eternal Night Removed 40 energy drain over 2 seconds - Touch of the Fool Energy Cost Reduction x3 - Leafsong Doubled Poison Resistance - Skyfire Pendant Doubled %Lightning bonus, also increases Electrical Burn Damage + Razor Claw Grants Physical Damage to pets - Cinderbolt Also increases Burn Damage, 12% Pierce resistance - Soul Shiver Reduced Damage to Life by 4%, increased Vitality Damage - Bloodrage Bleeding modifier x3 - Sunstone Also increases Burn Damage, +1 to Ring of Flame + Spirit Blight Adds Vitality Damage to pets - Earthen Talisman Also increases Burn Damage - Summoner s Totem Also increases Burn Damage, +1 to Core Dweller - Nexus of Insanity Doubled Damage bonus - Raven s Shadow Doubled Reflection - Tongue of Flame Increases all Elemental Damage - Silver Heart Also increases Frostburn and Electrical Burn Damage - Eye of the Heavens Also increases Frostburn and Electrical Burn Damage, ability is now an active spell - Fury of the Ages Also increases Burn Damage, doubled Pierce Resistance - Effigy of Skyfire Also increases Electrical Burn Damage - Dragontongue Also increases Burn Damage - Heart of Earth Also increases Burn Damage, added 5 Health Regeneration per second - Arcane Mirror Doubled Reflection of item and triggered ability + Conqueror s Mark Gives +200 Health and 10% speed to pets - Crosier of Osiris Soul Drain is now an active skill with a 120 second cooldown - Poseidon s Net Also increases Frostburn and Electrical Burn Damage - Demeter s Bounty Now comes with a 5 meter radius - Might of Hephaestus Iron Fist is now an active skill with a 120 second cooldown - Thoth s Glory Now includes 100% Trap Resistance - Eye of Ra Also increases Burn Damage, does Burn damage - Lyre of Apollo Doubled chance of Disruption, also dodges melee attacks SCROLLS ------- - Changed Scroll color from olive (now used for MIs) to light blue - Archmage s Fury Fixed -%recharge and -%energy cost on Legendary version - Breaking Wheel Added 100% Physical Damage and 100% Bleeding Damage over 3 seconds - Necromancer Increased number of Skeletons to 6
https://w.atwiki.jp/atlyss/pages/54.html
It's quite dire, you see... the Catacombs outside of Sanctum was once a place I could commune my mystic energies with to survey the undead, however that oppertunity has long gone. There's a massive threat near us, and I just know it. Find the stray Sigil within the Catacombs and let it tether to your soul. With the Sigil re-attuned, it will help us find what threatens Sanctum... 目標:シジルを見つけて接続する 報酬:175Exp、75Crown カタコンベに行って、奥にあるシジルを見つけるクエスト。 カタコンベは聖域(拠点)の外、崖をジャンプで越えていった先にある。 中の敵は割と強いので、右クリックのガードおよびパリィを使う練習をしよう。
https://w.atwiki.jp/planetcoaster/pages/56.html
Update 1.0.4 (2016/12/10) Update 1.0.3 (2016/12/6)Update Update 1.0.3 Part 2 (2016/12/7) Update 1.0.2 (2016/11/30) Update 1.0.1 (2016/11/25) Update 1.0 (2016/11/18) Beta Update 6 (2016/11/17) Beta Update 5 (2016/11/16) Beta Update 4 (2016/11/15) Beta Update 3 (2016/11/10) Beta Update 1 2 (2016/11/10) Update 1.0.4 (2016/12/10) http //steamcommunity.com/games/493340/announcements/detail/289751074104171083 Update 1.0.3 (2016/12/6) http //steamcommunity.com/games/493340/announcements/detail/289750654268977982 Update Update 1.0.3 Part 2 (2016/12/7) http //steamcommunity.com/games/493340/announcements/detail/289751074095855372 Update 1.0.2 (2016/11/30) http //steamcommunity.com/games/493340/announcements/detail/289750474005973982 Stability/crash fixes Functionality fixes "Don t block station" option doesn t always work for Monorail Chinese / Japanese / Korean fonts look unclear when using Community Translations Selecting Hard Challenge actually loads Hard Challenge Rather than Medium Text fixes "Kerb" is now "Curb" in American English "Total Research Spend" is now "Total Research Expenditure" Update 1.0.1 (2016/11/25) http //steamcommunity.com/games/493340/announcements/detail/289749803414191761 New blueprintsNew shops/facilities blueprints for all 5 themes New scenery blueprints for all 5 themes New coaster blueprints Added a "harder" challenge mode Crash fixes/stability improvements Optimisations Bug fixes Loading an old park will not reset your custom music Fix black artefacts on HD4000 machines Fix mouse issues on Windows 10 Insider Fix heatmaps when a train falls off the track Fix Priority Pass attendant animation issue Reduced CPU/GPU usage when the game is minimized Excitement, fear and nausea values now appear on coaster blueprints tooltip Tacos icons now appear in Guest Inventories correctly Fixed lights on dark ride in "The Creature Awakens" Allow guests to stand at different heights on raised queues/paths Guests re-equip balloons when leaving rides Fix issue where control rebinding s were not being reapplied if you cancelled out of a change Fix harness animation on Canyon Runner Star Studded Career achievement fix Guests now enter toilets/first aid centrally rather than clipping into the building Guests with nothing to do leave the park rather than idling on the spot Improved performance when editing terrain around water bodies QoL improvementsCoaster auto-avoid now ignores terrain when auto-tunnelling is selected Clicking a notification will now rotate the camera to focus on the affected facility/exit/entrance Height markers now appear when building downhill more often Community translations now support overriding the games font, allowing support for East Asian languages where characters were previously not included. Escape now exits the main menu Update 1.0 (2016/11/18) http //steamcommunity.com/games/493340/announcements/detail/356177263206331362 Planet Coaster Thrillseeker Edition The Planet Coaster Official Soundtrack. Enjoy an hours worth of pleasure to your ears! The Planet Coaster Digital Sketchbook. Let your imagination run wild with the sketchbook! What s better than the normal Coaster King mascot? The Golden Coaster King mascot! Why not show off your wares, your guests have the Golden Avatar baseball hat unlocked! Planet Coaster Final Steam achievements. There s 31 of those shinies, build and conquer! Steam trading cards. All 12 scenarios. Tutorial videos. Whether you are new to the genre or just need a refresher, we have you covered with our tutorials! Stability improvements. Further tweaks to texture streaming system. Beta Update 6 (2016/11/17) Stability improvements. Audio mix pass. Tuned texture streaming system. Beta Update 5 (2016/11/16) Improvements to the coaster building start flow Add Water Quality to the Graphics Options Stability fixes Performance improvements Beta Update 4 (2016/11/15) New rides Rolling River, Invincible, Chair-O-PlaneThese three new attractions are the perfect addition to your parks; you can add the stunning new Rolling River water ride, create a new epic coaster with the Invincible, or add a more gentle touch with the Chair-O-Plane! How exciting! BALLOONS!!The latest addition to the Planet Coaster shops is an all-time favourite, balloon shop Loony Blooons! We can’t wait to see your guests walking around with their colourful souvenirs. And even better, each balloon is on a string! More Shop news Themed hats, mayonnaise for Monsieur FritesWe have also added a variety of hats to be purchased in the Hat Shops, themed to Western, Sci-fi, and Fantasy; so your guests will have loads more options for funky headwear! Lastly, your guests can now choose to top their fries with... mayonnaise (YES, HOLLAND REPRESENT!), to give them the best of flavours at Monsieur Frites shops. Two new entertainers! You’ve already had some sneak previews of the two last additions to the park staff, but we’re so happy they are finally ready to join the family give a warm welcome to Miss Elly, our Western hot shot patrolling the grounds, and Tiki Chicken, the fiery, community-created flavour maker. Help System to... help! Scenario balancing to Pirate Battles and Monolith Thanks to your valuable feedback over the past few days of beta, we have made some balancing changes to the two Beta Scenarios even further; try your hand at them again and see if you can still pass them both with three stars! UI flow improvementsThe panel in the info panel and park management will now remember the last tab you were on; so you will not have to search for your active tabs again. More lights hooked up to Coaster Trigger system Get the most of triggered events with even more lighting options to spruce up your coaster ride! VIP Staff Pass now supports facial hair Get all the beards going this Movember! Polish, QOL and Balancing - more of this More optimisations the team has been working hard over the last few weeks to get framerate up even further for a smooth experience, and today s update has the latest fruits of their labours. Stability and compatibility improvements Boids Flocking Pigeons! PARK AREA IS NOW OVER 2.5 TIMES BIGGER THAN BEFORE! Beta Update 3 (2016/11/10) More series of crash fixes Fix error messages appearing in German Beta Update 1 2 (2016/11/10) Series of stability fixes Crash fix for using an avatar from Alpha 3 and editing in the avatar creator
https://w.atwiki.jp/warband/pages/697.html
skl_trade|Trade skl_trade_desc|Every level of this skill reduces your trade penalty by 5%%. (Party skill) skl_leadership|Leadership skl_leadership_desc|Every point increases maximum number of troops you can command by 5, and every leader point reduces troop wages by 5%%. (Party/Leader skill) skl_prisoner_management|Prisoner Management skl_prisoner_management_desc|Every level of this skill increases maximum number of prisoners by 10 and reduces imprisoned Lord escape chances by 2%%. Lords have a chance to escape captivity each week 30%% held in the party, 15%% held in castle/town, 5%% held in a castle/town with prison tower. (Leader skill) skl_entertain|Entertainment skl_entertain_desc|Every day that you rest, each hero with this skill increases the morale of the party. It also helps you while begging or performing. Drive it past 10, you could become the next bardic sensation! (Personal skill). skl_reserved_5|Reserved Skill 2 skl_reserved_5_desc|This is a reserved skill. skl_reserved_6|Reserved Skill 3 skl_reserved_6_desc|This is a reserved skill. skl_reserved_7|Reserved Skill 4 skl_reserved_7_desc|This is a reserved skill. skl_persuasion|Persuasion skl_persuasion_desc|This skill helps you make other people accept your point of view. Increases ability to negotiate surrender in sieges. Each rank increases number of troops recruited from villages by 1 and reduces the commission of each recruited villager by 1 silver stag. Increases amount of supplies you convince villagers to hand over by 3%%. (Personal skill) skl_engineer|Engineer skl_engineer_desc|This skill allows you to construct siege equipment and fief improvements more efficiently. (Party skill) skl_first_aid|First Aid skl_first_aid_desc|Heroes regain 5%% per skill level of hit-points lost during mission. (Party skill) skl_surgery|Surgery skl_surgery_desc|Each point to this skill gives a 4%% chance that a mortally struck party member will be wounded rather than killed. (Party skill) skl_wound_treatment|Wound Treatment skl_wound_treatment_desc|Party healing speed is increased by 20%% per level of this skill. Additionally, each point increases the chance that deep wounds will heal better by 5%%. (Party skill) skl_inventory_management|Inventory Management skl_inventory_management_desc|Increases inventory capacity by +6 per skill level. (Leader skill) skl_spotting|Spotting skl_spotting_desc|Party seeing range is increased by 10%% per skill level. (Party skill) skl_pathfinding|Path-finding skl_pathfinding_desc|Party map speed is increased by 3%% per skill level. (Party skill) skl_tactics|Tactics skl_tactics_desc|Every two levels of this skill increases starting battle advantage by 1. (Party skill) skl_tracking|Tracking skl_tracking_desc|Tracks become more informative. (Party skill) skl_trainer|Trainer skl_trainer_desc|Every day, each hero with this skill adds some experience to every other member of the party whose level is lower than his/hers. Experience gained goes as {0,4,10,16,23,30,38,46,55,65,80}. (Personal skill) skl_navigating|Navigation skl_navigating_desc|Every level of this skill increases movement speed of your ship by 3%%. Provides benefits in naval combat. (Party skill) skl_sailing_master|Sailing Master skl_sailing_master_desc|Every point increases the maximum number of ships you can command. (Leader skill) skl_reserved_21|Reserved Skill 7 skl_reserved_21_desc|This is a reserved skill. skl_foraging|Foraging skl_foraging_desc|Allows the party to forage for 5 food per skill level (camp, siege, raiding) and increase foraging range. (Party skill) skl_looting|Looting skl_looting_desc|This skill increases the amount of loot obtained by 10%% per skill level. (Party skill) skl_horse_archery|Horse Archery skl_horse_archery_desc|Reduces damage and accuracy penalties for archery and throwing from horseback. Max level 8 (Personal skill) skl_riding|Riding skl_riding_desc|Enables you to ride horses of higher difficulty levels and increases your riding speed and manuever. (Personal skill) skl_athletics|Athletics skl_athletics_desc|Improves your running speed. If you use heavy armour, you will be slower. Max Level 10 (Personal skill) skl_shield|Shield skl_shield_desc|Reduces damage to shields (by 8%% per skill level) and improves shield speed and coverage. (Personal skill) skl_weapon_master|Weapon Mastery skl_weapon_master_desc|Makes it easier to learn weapon proficiencies and increases the proficiency limits. Limits go as 60, 100, 140, 180, 220, 260, 300, 340, 380, 420. Also dictates the speed at which your weapon could break (Personal skill) skl_reserved_29|Reserved Skill 9 skl_reserved_29_desc|This is a reserved skill. skl_reserved_30|Reserved Skill 10 skl_reserved_30_desc|This is a reserved skill. skl_reserved_31|Reserved Skill 11 skl_reserved_31_desc|This is a reserved skill. skl_reserved_32|Reserved Skill 12 skl_reserved_32_desc|This is a reserved skill. skl_reserved_33|Reserved Skill 13 skl_reserved_33_desc|This is a reserved skill. skl_power_draw|Power Draw skl_power_draw_desc|Lets character use more powerful bows. Each point to this skill (up to four plus power-draw requirement of the bow) increases bow damage by 14%%. (Personal skill) skl_power_throw|Power Throw skl_power_throw_desc|Each point to this skill increases throwing damage by 10%%. (Personal skill) skl_power_strike|Power Strike skl_power_strike_desc|Each point to this skill increases melee damage by 8%%. (Personal skill) skl_ironflesh|Ironflesh skl_ironflesh_desc|Each point to this skill increases hit points by +2. (Personal skill) skl_reserved_14|Reserved Skill 14 skl_reserved_14_desc|This is a reserved skill. skl_reserved_15|Reserved Skill 15 skl_reserved_15_desc|This is a reserved skill. skl_reserved_16|Reserved Skill 16 skl_reserved_16_desc|This is a reserved skill. skl_reserved_17|Reserved Skill 17 skl_reserved_17_desc|This is a reserved skill. skl_reserved_18|Reserved Skill 18 skl_reserved_18_desc|This is a reserved skill.
https://w.atwiki.jp/it_certification/pages/205.html
1. 目的 2. 構成2.1. 設定概要 2.2. 構成図 2.3. netファイル 2.4. 初期設定 2.5. サーバ側 ルーティング設定 3. [検証] TCP header 圧縮3.1. 設定投入 3.2. 設定確認 4. [検証] RTP header 圧縮4.1. 設定投入 4.2. 設定確認 1. 目的 圧縮の設定について確認します。 2. 構成 2.1. 設定概要 Host OS側でApacheを起動させます。 R1, R2間はframe-relayで接続します。 R1, R2はOSPFでルーティングします。 2.2. 構成図 2.3. netファイル model = 3620 [localhost] [[3620]] image = C \Program Files\Dynamips\images\c3620-j1s3-mz.123-18.bin ram = 128 [[ROUTER R1]] f1/0 = NIO_gen_eth \Device\NPF_{8B89D910-5ED3-4A43-9DE9-6A272A3D7592} s0/0 = SW 0 [[FRSW SW]] 0 100 = 1 100 [[ROUTER R2]] f1/0 = NIO_gen_eth \Device\NPF_{5933302A-7AAA-475C-A8FE-A6B82B0C0F98} s0/0 = SW 1 2.4. 初期設定 R1 ! version 12.3 service timestamps debug datetime msec service timestamps log datetime msec no service password-encryption ! hostname R1 ! boot-start-marker boot-end-marker ! ! no aaa new-model ip subnet-zero ! ! ! ip cef ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! interface Serial0/0 ip address 192.168.1.1 255.255.255.0 encapsulation frame-relay ip ospf network broadcast serial restart-delay 0 frame-relay map ip 192.168.1.2 100 broadcast ! interface Serial0/1 no ip address shutdown serial restart-delay 0 ! interface Serial0/2 no ip address shutdown serial restart-delay 0 ! interface Serial0/3 no ip address shutdown serial restart-delay 0 ! interface FastEthernet1/0 ip address 192.168.200.1 255.255.255.0 duplex auto speed auto ! router ospf 1 log-adjacency-changes passive-interface default no passive-interface Serial0/0 network 192.168.1.1 0.0.0.0 area 0 network 192.168.200.1 0.0.0.0 area 0 ! ip http server ip classless ! ! ! ! ! ! ! ! line con 0 line aux 0 line vty 0 4 ! ! end R2 ! version 12.3 service timestamps debug datetime msec service timestamps log datetime msec no service password-encryption ! hostname R2 ! boot-start-marker boot-end-marker ! ! no aaa new-model ip subnet-zero ! ! ! ip cef ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! interface Serial0/0 ip address 192.168.1.2 255.255.255.0 encapsulation frame-relay ip ospf network broadcast serial restart-delay 0 frame-relay map ip 192.168.1.1 100 broadcast ! interface Serial0/1 no ip address shutdown serial restart-delay 0 ! interface Serial0/2 no ip address shutdown serial restart-delay 0 ! interface Serial0/3 no ip address shutdown serial restart-delay 0 ! interface FastEthernet1/0 ip address 192.168.201.2 255.255.255.0 duplex auto speed auto ! router ospf 1 log-adjacency-changes passive-interface default no passive-interface Serial0/0 network 192.168.1.2 0.0.0.0 area 0 network 192.168.201.2 0.0.0.0 area 0 ! ip http server ip classless ! ! ! ! ! ! ! ! line con 0 line aux 0 line vty 0 4 ! ! end 2.5. サーバ側 ルーティング設定 Host OS route add 192.168.201.0 mask 255.255.255.0 192.168.200.1 Guest OS route add -net 192.168.200.0/24 gw 192.168.201.2 3. [検証] TCP header 圧縮 3.1. 設定投入 TCP10880のTCP headerを圧縮設定するをR1 s0/0に投入します。 R1(config)#ip access-list extended ACL_10880 R1(config-ext-nacl)#permit tcp any eq 10880 any R1(config-ext-nacl)#exit R1(config)# R1(config)# R1(config)#class-map CLASS_10880 R1(config-cmap)#match access-group name ACL_10880 R1(config-cmap)#exit R1(config)# R1(config)#policy-map POLICY_S00_OUT R1(config-pmap)#class CLASS_10880 R1(config-pmap-c)#compression header ip tcp R1(config-pmap-c)#exit R1(config-pmap)#exit R1(config)# R1(config)#interface Serial 0/0 R1(config-if)#service-policy output POLICY_S00_OUT R1(config-if)# 3.2. 設定確認 Guest OSで以下のwgetコマンドを実施し、HTTP通信を発生させます。 [root@localhost ~]# wget http //192.168.200.100 10880/large.html show policy-map interfaceコマンドによって設定を確認します。 HTTP通信がCLASS_10880にマッチしている事を確認します。但し、圧縮されたパケットは1つもありませんでした。検証に失敗した理由が分かり次第、このページを修正したいと思います。 R1#show policy-map interface Serial 0/0 Serial0/0 Service-policy output POLICY_S00_OUT Class-map CLASS_10880 (match-all) 26814 packets, 15210387 bytes 5 minute offered rate 329000 bps, drop rate 0 bps Match access-group name ACL_10880 compress header ip tcp TCP compression Sent 26797 total, 0 compressed, - 圧縮されたパケット数を確認できます。 0 bytes saved, 15099607 bytes sent 1.00 efficiency improvement factor 99% hit ratio, five minute miss rate 0 misses/sec, 0 max rate 326000 bps Class-map class-default (match-any) 330 packets, 16221 bytes 5 minute offered rate 0 bps, drop rate 0 bps Match any R1# 4. [検証] RTP header 圧縮 4.1. 設定投入 RTP headerを圧縮設定するをR1 s0/0に投入します。 R1(config)#class-map CLASS_RTP R1(config-cmap)#match protocol rtp audio R1(config-cmap)#exit R1(config)# R1(config)# R1(config)#policy-map POLICY_S00_OUT R1(config-pmap)#class CLASS_RTP R1(config-pmap-c)#compression header ip rtp R1(config-pmap-c)#^Z 4.2. 設定確認 show policy-map interfaceコマンドによって設定を確認します。 R1#show policy-map interface Serial 0/0 Serial0/0 Service-policy output POLICY_S00_OUT Class-map CLASS_10880 (match-all) 21 packets, 12456 bytes 5 minute offered rate 0 bps, drop rate 0 bps Match access-group name ACL_10880 compress header ip tcp TCP compression Sent 20 total, 0 compressed, 0 bytes saved, 12308 bytes sent 1.00 efficiency improvement factor 95% hit ratio, five minute miss rate 0 misses/sec, 0 max rate 0 bps Class-map CLASS_RTP (match-all) 0 packets, 0 bytes 5 minute offered rate 0 bps, drop rate 0 bps Match protocol rtp audio compress header ip rtp - RTP headerを圧縮する設定が投入されている事を確認します。 UDP/RTP compression Sent 0 total, 0 compressed, 0 bytes saved, 0 bytes sent rate 0 bps Class-map class-default (match-any) 72 packets, 3528 bytes 5 minute offered rate 0 bps, drop rate 0 bps Match any R1#
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VSCode tool vscode 本項は書きたての記事です。正確な情報は公式サイト、公式ドキュメント、記載の参照サイトでご確認ください。 目次 + 読む VSCode目次 ダウンロード コマンド(VSCode本体) 初期設定 エクステンション(拡張機能) VScode QA エラーシューティング 参考 ダウンロード Download Visual Studio Code - Mac, Linux, Windows ( https //code.visualstudio.com/download ) Extensions for Visual Studio family of products | Visual Studio Marketplace https //marketplace.visualstudio.com/ コマンド(VSCode本体) 内容 コマンド 備考 code --list-extensions - code --list-extensions --show-versions - カテゴリフィルタ code --list-extensions --category category - 拡張インストール code --install-extension extension-id[@ version ] | path-to-vsix [--force] - アンインストール code --uninstall-extension extension-id - 複数アンインストール code --install-extension extension-id-1 --install-extension extension-id-2 - 無効化 code --disable-extension extension-id-1 --disable-extension extension-id-2 - 全無効 code --disable-extensions - 初期設定 基本はお好みです。必須ではありません。 + 読む settings.json (CTRL+SHIFT+P、CTRL+,) 検索キー GUI json Editor Code Lens 外す FALSE Editor Format On Save チェック TRUE Editor hover Enabled 外す FALSE Editor Tab Size 2 2 Emmet Variables - "lang" "ja", Extensions Ignore Recommendations チェック TRUE 拡張機能の推奨事項について通知 Files Auto Guess Encoding チェック TRUE ファイルを開いたときに文字コードを自動判定 Files Auto Save afterDelay afterDelay 自動で保存 Workbench Startup Editor newUntitledFile newUntitledFile スタート時スプラッシュ非表示 (拡張ツール) + 読む "vscodeWorkspaceSwitcher.paths" [ path/to/dir ] vscodeWorkspaceSwitcher "gitlens.autolinks" "prefix" "#", "url" "https //www.pivotaltracker.com/story/show/ num " "prefix" "JIRA-", "url" "https //jira.company.com/issue?query= num " 参考 [ VSCode 初期設定 おすすめ windows10版【web制作#2】 | shuu11 code ] ( https //shuu1104.com/2021/04/2356/#toc6 ) [ 【VSCode】拡張機能 GitLens - チケットURLの設定変更 - 開発覚書はてな版 ] ( https //kakkoyakakko2.hatenablog.com/entry/gitlens-edit-url ) エクステンション(拡張機能) 拡張一括インストール PowerShell(PS1ファイル)を作成し、PowerShellからVSCode拡張を一括インストールすることができます。 PowerShellは実行権限が煩いので実行時に注意が必要です。 PS1実行コマンドは下記に掲げますがこれは一時的対応の場合のコマンドです。 実行コマンド: PowerShell -ExecutionPolicy RemoteSigned .\vscode_extensionsInstall.ps1 + VSCode拡張一括インストール vscode_extensionsInstall.ps1 # カレントにパスが通っていない場合は通す if (-not $env path.Split( ; ).Contains( .\ )) { $env path = $env path + ;.\ } # binへのパスが未登録ならカレントディレクトリ変更 $binPath = Join-Path ([Environment] GetFolderPath( LocalApplicationData )) Programs\Microsoft VS Code\bin if ($env path.IndexOf($binpath, [System.StringComparison] OrdinalIgnoreCase) -eq -1) { cd $binPath } # 日本語パック code --install-extension MS-CEINTL.vscode-language-pack-ja --force # コーディング支援 code --install-extension visualstudioexptteam.vscodeintellicode --force # C# code --install-extension ms-vscode.csharp --force # PowerShell code --install-extension ms-vscode.powershell --force # ブックマーク code --install-extension alefragnani.Bookmarks --force code --install-extension alefragnani.numbered-bookmarks --force # 括弧強調 code --install-extension CoenraadS.bracket-pair-colorizer-2 --force # Git code --install-extension eamodio.gitlens --force code --install-extension donjayamanne.githistory --force # Markdown code --install-extension yzhang.markdown-all-in-one --force code --install-extension DavidAnson.vscode-markdownlint --force # HTML code --install-extension abusaidm.html-snippets --force code --install-extension mkaufman.HTMLHint --force code --install-extension Zignd.html-css-class-completion --force # XML code --install-extension DotJoshJohnson.xml --force # TypeScript code --install-extension eg2.tslint --force # lint code --install-extension taichi.vscode-textlint --force code --install-extension ics.japanese-proofreading --force # CSVカラー表示 code --install-extension mechatroner.rainbow-csv --force + bash 一括インストール #!/bin/bash exts=( "vscode-icons-team.vscode-icons" "PKief.material-icon-theme" "ms-python.python" ) cmd="code" for ext in "${exts[@]}" ; do cmd="$cmd --install-extension $ext" done eval $cmd Live Server サーバを立てずにブラウザで確認するツール VSCodeワークスペースに対象フォルダを追加 対象ファイルを右クリック⇒「OpenWithLiveServer」 VSCodeステータスバー右下「GoLive」押下で起動 ポート5500で起動し、規定ブラウザで起動する + Settings (値はデフォルト値) liveServer.settings.port 5500 liveServer.settings.root / liveServer.settings.CustomBrowser null liveServer.settings.AdvanceCustomBrowserCmdLine null liveServer.settings.ChromeDebuggingAttachment false liveServer.settings.NoBrowser false liveServer.settings.ignoreFiles .vscode, .scss, .sass. .ts liveServer.settings.donotShowInfoMsg false liveServer.settings.host 127.0.0.1 liveServer.settings.donotVerifyTags false liveServer.settings.https "liveServer.settings.https" { "enable" false, //set it true to enable the feature. "cert" "C \\https\\server.cert", //full path "key" "C \\https\\server.key", //full path "passphrase" "12345" }, liveServer.settings.proxy /* In easy word, it means you re shifting your real url (actual PHP url) to another url (which LiveSever will start). */ "liveServer.settings.proxy" { "enable" false, //set it true to enable the feature. "baseUri" "/", //from where you want to proxy. "proxyUri" "http //localhost/php/" //the actual url. }, liveServer.settings.useWebExt false liveServer.settings.fullReload false liveServer.settings.wait 100 liveServer.settings.mount [] { "liveServer.settings.mount " [ ["/", "/path1"], ["/", "/path2"], ["/root", "/dist"] ] } liveServer.settings.useLocalIp false liveServer.settings.file "" liveServer.settings.multiRootWorkspaceName null VScode QA Q:エクステンション「vim」を使うと、コピペなどが出来なくなった A:入力操作が常時vim形式になるため。VScode本来の操作に戻す場合は拡張vimをアンインストールするか停止する。 エラーシューティング エラーシューティング(トラブルシューティング)はこちらにまとめています。 参考 VSCode に必ず入れておきたい拡張機能 - Qiita https //qiita.com/ucan-lab/items/e85931bf8276da43cc97